The first that I want to write, was translated very difficult and strong distortions of meaning are possible. If there is a person who will honestly transfer from RU-ENG will be glad.
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MF- minor fractions
It would be time to add something.
The most important - the WAY of COMMUNICATION BETWEEN BIG GROUP of PLAYERS IN the GAME. Well thought up a chat long ago. If you don't want to depart from the ENT specialist, give to players the galnt. With subbranches at each Menorka the, at software the etc.
I will assume option of system of corporations with the description of the purposes and tasks of the players united and uniting.
1) At each corporation is, something like specialization. (It is admissible: miners \researchers \mercenaries \dealers).
2) Each corporation has a minor fraction in a game (and maybe not minor, but maybe not one, and can the full representative of software or transition of a minor to software under some conditions, for example balance of their "purse"). All Minor have to give to the players who are taking part in her life yield presumably something % of revenues of minor proportional to a contribution directly of the player. (Presumably 20%-25% of all income of minor from trade \delivery of research data \vouchers \Taxes from the population in system will be distributed etc between players who "swore" to minor and who made the contribution * once a week \two \three watching what the sums * there) - the incentive will develop minor and to try to expand influence of minor on the central sectors which are more densely inhabited, as on the population not game and players.
3) Depending on the made contribution, we will allow between 10 the best during the season to make choice, on the senior in corporation with the opportunities - besides will force players to plow.
Now a little about specializations.
It is necessary to interest somehow players to be engaged in what will bring them income and to somehow connect them with other players.
Let's allow once a week, at researchers the mission at their minorok, on a research of the whole sector of systems (yes, sector 20-40-60 etc of systems) with an award will emerge - the raised price of data + surely deposits of valuable resources \an artifact are found in 1-2-3 systems. Also we will allow places for tourism. Further it is possible to make development of the following type.
If it is a resource:
1) Players can just hand over to the MF (so to say, to start up data in a sphere) then at all miner's corporations the mission on development of resources will emerge.
2) Vote by the senior is started up in corporations, on delivery of data to a certain corporation (miners). Data on valuable resources appear only at that corporation which will pay h1.2 from the face value of the researchers given in favor of MF.
If it is an artifact:
1) Can hand over to MF, MF will have "a rare +" (with a bonus in researches to the engineer) - goods, will allow 2000 pieces with the notification for all.
2) To hand over to dealers (according to the same scheme as with miners) 1.4 face values of goods.
If this tourist place
1) Is given to MF, all missions tourist in this point will yield revenue to MF which opened a tour. place.
If players choose the second option of succession of events, then the mission for players is generated. Which forces to move forward from the house system of MF of "researcher" to the buyer. With smoke breaks between jumps and a limited jump (yes there would be no clever men achieving the objectives for 1 jump). And possible attack of AI (depending on intermediate systems - * anarchy *).
For a rares, the mission at dealers, also with the timer is generated.
Also we will assume that the goods can be loaded only on transport workers (any anacondas).
For cases if players "hesitate" with performance of missions, then information on finds creeps away on all MF next to house system according to the chain scheme, as at the buyer and the seller (With that who the next, from them their to the next and тд in the beginning). What can provoke mercenaries.
All who take missions on delivery (both data and a rares) receive a marker "convoy" in the list of contacts and the list of navigation.
Here mercenaries with 3 options of succession of events enter:
1) The sender of goods (for data), can start up a call about need of data protection:
a) For all mercenaries for the small sum (but reasonable)
b) For the credits or % of the transaction for a certain MF on the scheme with the senior, a large sum (but reasonable)
2) The consignee (for artifacts), the same call about need of protection of artifacts + have to allocate players with cargo vessels for loading and delivery (here it is possible to do with the small timer of capture of a mission if the goods are necessary to dealers let hurry, the longer the goods lie at the station the sender, the further there is a call that there something was found
a) For all mercenaries
b) For the credits or % of the transaction for a certain MF on the scheme with the senior
If information has crept away from the house system of the researcher
All "taken" by information a MF - mercenaries, will have that a mission on capture of "gold" freight. With a mark that information has come from the neighboring sector (if it is point of departure says that aim still here if the purpose already in way gives the notice).
In case freight with rares is taken:
1) Researchers can sell MF, as well as
2) To resell other dealers at other price.
If capture of data, then:
1) To start up a call about sale of data for all researchers
2) To sell data опр to researchers
In these cases they - to researchers should do investigation in 1-2-3 systems, but not at 20-40-60 as to pioneers.
Miners.
Having obtained data from researchers, receive a mission on production of resources (the timer on capture and production again).
Get a rares resource.
Similarly as well as above, things with mercenaries can be done the order for defense, all \certain. If hesitate with capture and production information creeps.
The received rares
1) Can leave at the station as well as with artifacts at researchers
2) To make the contract with dealers.
Dealers
Well except transactions with miners and researchers, can leak information on the future contract to mercenaries directly (cheap and quickly)
All this gives financing to MF.
Well a logical question where to put all this? And here following ideas:
1) Construction ship shipyard for the commander ships and the ships - modifications (for all who in corporation).
2) The saved-up finance can be invested in the engineer (in his pupil) enticing also the equipment to him a workplace at itself in house system(demands contents) the Role of the engineer on by standard functions - improvements of the equipment, for the credits (without materials of shopping mall expenses are taken by MF). But he is only the beginning engineer, that is will begin with improvements of 1 rank (will grow + over time if the research of the artifacts redeemed from researchers accelerates his growth). Also gives the chance, to equip the commander ship with the improved equipment.
3) Construction of the commander ship. A lot of finance + the resources got by miners is required.
4) To distribute income between all
5) to advance MF in software
6) If there is point 1 and 2 that it is possible to begin development of new vessels.
Concerning the commander ship:
1) if there is 1 such ship in system, then MF always main in system.
2) if ship 2 and more that is dismantling who more abruptly and is worthy to operate system
3) A mass jump (for example for researchers, everything who with missions on investigation have plunged, the foreman gives the order, and the commander ship, jumps to the sector which should be reconnoitered, at the same time someone should fill with drones the vessel for return).
==========================================================\
MF- minor fractions
It would be time to add something.
The most important - the WAY of COMMUNICATION BETWEEN BIG GROUP of PLAYERS IN the GAME. Well thought up a chat long ago. If you don't want to depart from the ENT specialist, give to players the galnt. With subbranches at each Menorka the, at software the etc.
I will assume option of system of corporations with the description of the purposes and tasks of the players united and uniting.
1) At each corporation is, something like specialization. (It is admissible: miners \researchers \mercenaries \dealers).
2) Each corporation has a minor fraction in a game (and maybe not minor, but maybe not one, and can the full representative of software or transition of a minor to software under some conditions, for example balance of their "purse"). All Minor have to give to the players who are taking part in her life yield presumably something % of revenues of minor proportional to a contribution directly of the player. (Presumably 20%-25% of all income of minor from trade \delivery of research data \vouchers \Taxes from the population in system will be distributed etc between players who "swore" to minor and who made the contribution * once a week \two \three watching what the sums * there) - the incentive will develop minor and to try to expand influence of minor on the central sectors which are more densely inhabited, as on the population not game and players.
3) Depending on the made contribution, we will allow between 10 the best during the season to make choice, on the senior in corporation with the opportunities - besides will force players to plow.
Now a little about specializations.
It is necessary to interest somehow players to be engaged in what will bring them income and to somehow connect them with other players.
Let's allow once a week, at researchers the mission at their minorok, on a research of the whole sector of systems (yes, sector 20-40-60 etc of systems) with an award will emerge - the raised price of data + surely deposits of valuable resources \an artifact are found in 1-2-3 systems. Also we will allow places for tourism. Further it is possible to make development of the following type.
If it is a resource:
1) Players can just hand over to the MF (so to say, to start up data in a sphere) then at all miner's corporations the mission on development of resources will emerge.
2) Vote by the senior is started up in corporations, on delivery of data to a certain corporation (miners). Data on valuable resources appear only at that corporation which will pay h1.2 from the face value of the researchers given in favor of MF.
If it is an artifact:
1) Can hand over to MF, MF will have "a rare +" (with a bonus in researches to the engineer) - goods, will allow 2000 pieces with the notification for all.
2) To hand over to dealers (according to the same scheme as with miners) 1.4 face values of goods.
If this tourist place
1) Is given to MF, all missions tourist in this point will yield revenue to MF which opened a tour. place.
If players choose the second option of succession of events, then the mission for players is generated. Which forces to move forward from the house system of MF of "researcher" to the buyer. With smoke breaks between jumps and a limited jump (yes there would be no clever men achieving the objectives for 1 jump). And possible attack of AI (depending on intermediate systems - * anarchy *).
For a rares, the mission at dealers, also with the timer is generated.
Also we will assume that the goods can be loaded only on transport workers (any anacondas).
For cases if players "hesitate" with performance of missions, then information on finds creeps away on all MF next to house system according to the chain scheme, as at the buyer and the seller (With that who the next, from them their to the next and тд in the beginning). What can provoke mercenaries.
All who take missions on delivery (both data and a rares) receive a marker "convoy" in the list of contacts and the list of navigation.
Here mercenaries with 3 options of succession of events enter:
1) The sender of goods (for data), can start up a call about need of data protection:
a) For all mercenaries for the small sum (but reasonable)
b) For the credits or % of the transaction for a certain MF on the scheme with the senior, a large sum (but reasonable)
2) The consignee (for artifacts), the same call about need of protection of artifacts + have to allocate players with cargo vessels for loading and delivery (here it is possible to do with the small timer of capture of a mission if the goods are necessary to dealers let hurry, the longer the goods lie at the station the sender, the further there is a call that there something was found
a) For all mercenaries
b) For the credits or % of the transaction for a certain MF on the scheme with the senior
If information has crept away from the house system of the researcher
All "taken" by information a MF - mercenaries, will have that a mission on capture of "gold" freight. With a mark that information has come from the neighboring sector (if it is point of departure says that aim still here if the purpose already in way gives the notice).
In case freight with rares is taken:
1) Researchers can sell MF, as well as
2) To resell other dealers at other price.
If capture of data, then:
1) To start up a call about sale of data for all researchers
2) To sell data опр to researchers
In these cases they - to researchers should do investigation in 1-2-3 systems, but not at 20-40-60 as to pioneers.
Miners.
Having obtained data from researchers, receive a mission on production of resources (the timer on capture and production again).
Get a rares resource.
Similarly as well as above, things with mercenaries can be done the order for defense, all \certain. If hesitate with capture and production information creeps.
The received rares
1) Can leave at the station as well as with artifacts at researchers
2) To make the contract with dealers.
Dealers
Well except transactions with miners and researchers, can leak information on the future contract to mercenaries directly (cheap and quickly)
All this gives financing to MF.
Well a logical question where to put all this? And here following ideas:
1) Construction ship shipyard for the commander ships and the ships - modifications (for all who in corporation).
2) The saved-up finance can be invested in the engineer (in his pupil) enticing also the equipment to him a workplace at itself in house system(demands contents) the Role of the engineer on by standard functions - improvements of the equipment, for the credits (without materials of shopping mall expenses are taken by MF). But he is only the beginning engineer, that is will begin with improvements of 1 rank (will grow + over time if the research of the artifacts redeemed from researchers accelerates his growth). Also gives the chance, to equip the commander ship with the improved equipment.
3) Construction of the commander ship. A lot of finance + the resources got by miners is required.
4) To distribute income between all
5) to advance MF in software
6) If there is point 1 and 2 that it is possible to begin development of new vessels.
Concerning the commander ship:
1) if there is 1 such ship in system, then MF always main in system.
2) if ship 2 and more that is dismantling who more abruptly and is worthy to operate system
3) A mass jump (for example for researchers, everything who with missions on investigation have plunged, the foreman gives the order, and the commander ship, jumps to the sector which should be reconnoitered, at the same time someone should fill with drones the vessel for return).