Several on-foot interface elements not visible when render resolution is set to 4*3 aspect ratio

Both ship and SRV interface elements are positioned in such a way that they are fully visible regardless of your aspect ratio. Not so for On-foot HUD elements. They are positioned in such a way that many of them are cut in half or completely invisible should your display/window aspect ratio be narrower than 16*9. They don't move closer to the center to account for narrower view area. Which is bad, because suit charge and item wheel can't be seen, and info panel is only half-seen.
 

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I mentioned this in alpha also, very disappointing to see its still an issue. I play on 1920 x 1200 can't see left and right most edges of the UI when on foot.
 
Why would you play in a 4:3 aspect ratio, just out of curosity?
This is, what my monitor supports. I bought it, when 16:9 was already well established.
Because I like this aspect ratio. I predominately play strategy games and simply like, when more of the map is displayed vertically.
Additionally, it’s an EIZO monitor with awesome colors, awesome angle independence and great lighting field. It was fricking expensive!
I don’t want a new one, just to play a space game that I is supposed to be played in VR anyway and which I immensely enjoyed when doing so.

Now I’m screwed twice: No working VR and non-functional on-foot screen.

Currently, I am not very happy.
 
A "workaround" is to force the game into resolution conforming to 16*9 ratio (like 1600*900). It'll stretch the image vertically, though, unless you play windowed (not borderless).
If FDev absolutely cannot move HUD elements, I'd settle for letterboxing on foot.
 
A "workaround" is to force the game into resolution conforming to 16*9 ratio (like 1600*900). It'll stretch the image vertically, though, unless you play windowed (not borderless).
If FDev absolutely cannot move HUD elements, I'd settle for letterboxing on foot.
Yeah thats what I actually did for the time beeing. If you set "Image Scaling" in Nvidia Control Panel to "no scaling" you'll get black bars at the top and bottom of the screen, but the image won't strech. Does only work in Fullscreen mode, though.
 
Both ship and SRV interface elements are positioned in such a way that they are fully visible regardless of your aspect ratio. Not so for On-foot HUD elements. They are positioned in such a way that many of them are cut in half or completely invisible should your display/window aspect ratio be narrower than 16*9. They don't move closer to the center to account for narrower view area. Which is bad, because suit charge and item wheel can't be seen, and info panel is only half-seen.
Thank you! I increased my resolution (still 16:9) and it fixed the issue. Ive lived with this for so long
 
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