This idea would require GUI Reworking but also used a lot of ideas already in game.
- Jobs would be local to a star system and use a reputation/merit system
-- Obtaining higher rep/merit rank affect pay grade.
-- Higher ranks opens up services, maybe buyable materials, allowing an optional way of collecting such things. Maybe opens up option to clear local bounty (if your high ranking police/military) or restock with Synthesis style ammo.
-Jobs would require a high reputation with the system controlling faction and if that faction is overthrown, you lose any jobs you have set up (I guess that would only be checked on visiting the system, so that a player with 100s of jobs is not spammed and to reduce server calls)
-- Possibility of loosing jobs/contracts may make a player feel more involved in a local faction's path
-- Works has a greater reward for helping a local faction stay in power and opens up a new area of game play for players, once they have gained reputation in the current way.
--The player becomes part of the local system and local faction, making them feel more than just a visiting mercenary.
--Looking after the local faction that you have jobs with becomes important, as your jobs are at risk if they get overthrown.
-jobs available are affected by the controlling faction.
--Police: always available
--Local military/Diplomats/counter intelligence: very much based on needs of faction
--salvage: letting you bypass legal status of recovers cargo
--Mining: If the faction is related to resource extraction. a boost to either mission spawns of that type, or sales to market
--Trading: Type of goods relates to requirement of controlling faction. So when trading goods, there may be a bonuses for certain types for good (shown with a colour key, like how rare are shown) and bonuses related to current players rank within that job role.
I haven't really gone into many of the possibilities of what a game system like this could bring to elite, so feel free to let you mind go crazy on unlockable/services/bonuses/perks
I really think this idea would flesh out game play within local systems, giving depth to agency of players. I also can see how it would be a lot of work in coding and GUI but does not require new game assets such as objects and locations. So all it is doing is using what we already have in game and unlocking more interesting game play
- Jobs would be local to a star system and use a reputation/merit system
-- Obtaining higher rep/merit rank affect pay grade.
-- Higher ranks opens up services, maybe buyable materials, allowing an optional way of collecting such things. Maybe opens up option to clear local bounty (if your high ranking police/military) or restock with Synthesis style ammo.
-Jobs would require a high reputation with the system controlling faction and if that faction is overthrown, you lose any jobs you have set up (I guess that would only be checked on visiting the system, so that a player with 100s of jobs is not spammed and to reduce server calls)
-- Possibility of loosing jobs/contracts may make a player feel more involved in a local faction's path
-- Works has a greater reward for helping a local faction stay in power and opens up a new area of game play for players, once they have gained reputation in the current way.
--The player becomes part of the local system and local faction, making them feel more than just a visiting mercenary.
--Looking after the local faction that you have jobs with becomes important, as your jobs are at risk if they get overthrown.
-jobs available are affected by the controlling faction.
--Police: always available
--Local military/Diplomats/counter intelligence: very much based on needs of faction
--salvage: letting you bypass legal status of recovers cargo
--Mining: If the faction is related to resource extraction. a boost to either mission spawns of that type, or sales to market
--Trading: Type of goods relates to requirement of controlling faction. So when trading goods, there may be a bonuses for certain types for good (shown with a colour key, like how rare are shown) and bonuses related to current players rank within that job role.
I haven't really gone into many of the possibilities of what a game system like this could bring to elite, so feel free to let you mind go crazy on unlockable/services/bonuses/perks
I really think this idea would flesh out game play within local systems, giving depth to agency of players. I also can see how it would be a lot of work in coding and GUI but does not require new game assets such as objects and locations. So all it is doing is using what we already have in game and unlocking more interesting game play
Last edited: