Shader prep on startup: How important is it?

The reason I'm asking is that for Odyssey and its new planetary tech, the whole shader prep process take at least twice as long for me as it did before. This lead me to my question which is, what would be the potential problems if I was to take the option of disabling this feature on the graphics options. Would this put off the load of shaders to a different time? Would it impact the quality or performance of the game?

I'm going to disable the feature and see how it affects me game.

Anyone know what it will do already?
 
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Would this must put off the load of shaders to a different time? Would it impact the quality or performance of the game?

Yes and yes, or it would in Horizons and should in Odyssey, but I haven't actually tried it in Odyssey.

In general, if it's doing this every launch, something is wrong. Only the first run of a game post patch, when it detects new drivers or graphics hardware, or when you've intentionally deleted the GPUWorkTable.xml, should it be doing the full shader warming. Otherwise it should be very fast.
 
Yes, of course they are generally important to games. I'm just wondering about the specifics of how disabling the initial load in this game will affect it.

As Morbad said, in the previous versions of the game, the bulk of this prep previously only happened once after game and driver changes. Now it seems to happen every time.

Was changing this really necessary or was it partly a mistake?
 
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Yes, of course they are generally important to games. I'm just wondering about the specifics of how disabling the initial load in this game will affect it.

As Morbad said, in the previous versions of the game, the bulk of this prep previously only happened once after game and driver changes. Now it seems to happen every time.

Was changing this really necessary or was it partly a mistake?
Also as Morbad says, if it's doing it every load something is not right. Takes about 5 seconds on launch for my machine to check that the shaders are warmed up and ready to go, against maybe 45 seconds to a minute to compile them after a driver change?
 
As Morbad said, in the previous versions of the game, the bulk of this prep previously only happened once after game and driver changes. Now it seems to happen every time.
It's not doing it every time for me ... though with the rate hotfixes and patches have been coming out, it has been doing it every other time, of course.
 
Hey OP, have you tried doing this:

We are aware that there are some concerns regarding performance and we are working to provide solutions and improvements. We have found a number of Commanders have improved their experience by following these steps:

Navigate to this file location:
  • %LOCALAPPDATA%\Frontier Developments\Elite Dangerous\Options\Graphics
  • Make a backup of every file in the graphics folder, and place it somewhere safe for future reference.
  • Delete the original files in the Graphics folder.
  • Restart the game.
 
I thought there were two of these.

One is always done after Elite/driver updates.

The other one is optional, and configurable in settings.

Maybe I'm wrong and they're one and the same thing.
 
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