Shadow Deliveries Are Fun

I'm a guy who doesn't like to be told what to do.

Shadow Deliveries are Fun. They can be really difficult, but they're really
rewarding when you get it right. They require good flying. That's fun.

I don't need a mission, I just need a reason to use all the skills I've learned flying these
ships for a year and a half. I'm pretty good at it now.
 
I'm a guy who doesn't like to be told what to do.

Shadow Deliveries are Fun. They can be really difficult, but they're really
rewarding when you get it right. They require good flying. That's fun.

I don't need a mission, I just need a reason to use all the skills I've learned flying these
ships for a year and a half. I'm pretty good at it now.

Right On JugheadJones, Right on!
 
Agreed, the most fun thing to do right now, even with the broken interdiction model.


Not to be argumentative, but I feel like they have interdictions just right for me. I can break them here and there, but
it's a serious risk. I like it.

Ferrying in 45 slaves on your first stop, especially when you have to go down to a planet... it gets tense.

That's fun!
 
I seem to be stuck at 10% success rate when I'm interdicted. Maybe it's me. Maybe not, but an example; I was in an Asp, interdicted by conda NPC pirate, I couldn't win, lost interdiction, boosted until FSD recovered, low-waked.
As expected, the same conda interdicts me again right away, only this time I was able to beat the interdiction. The same 2 pilots, the same two ships. I believe the mini-game is not about skill, but about a digital dice roll that occurs.
 
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