Shadow Person Aniamatronics

I wish they were color changeable, cloth and eyes. So we could have white ghost or any other color and maybe change the eyes to orange or blue, etc..
 
As they are the closest thing to ghosts, at least a white option would be nice.
I would love everything to be recolorable.
It would be interesting to know the criteria for a recolorable object, if one exists.
 
As they are the closest thing to ghosts, at least a white option would be nice.
I would love everything to be recolorable.
It would be interesting to know the criteria for a recolorable object, if one exists.
The vast majority of my dissatisfaction with the game is either "this could've been recolorable, why isn't it?!?" or "the recolor options on this are odd/difficult/useless"). Especially galling with a pay-more content pack! Why aren't the shadow-people recolorable? Why aren't the stuffed chairs recolorable (at least two zones, one for the cushioning and one for the wood)? Why are the recolor options on the crypt walls odd/incomplete?

I kinda understand why they didn't with the crows, but they're our only animotronic birds, they could've been so much more versatile with just three (beak, eyes, everything-else) recolorable zones. And why can't we have white rats for the science stuff? Check out the beautiful recolor setup on the Scarecrow Bat Wings -- but the bats themselves aren't recolorable? Would it've been so hard to give us just a single recolor option on the skeleton bones? [weird]
 
I totally agree kickair8p [up] Also imagine if we could build a plain white wall and choose to change the texture without rebuilding the whole thing, then add in the ability to click + drag for wall construction instead of clicking constantly, would save soooo much time
 
I hate the flexicolour system with a passion, it was clearly an afterthought and never well implemented. There is a maximum of four slots per object to begin with, which is already limiting. But the selection of which areas of an object are colourable with which slot, and what is colourable at all, is arbitrary and inconsistent. It feels like there were no good guidelines or even quality control regarding this subject; Like the availability of flexicolour depends on the skill/ mood of the designer responsible for that object.

I can kind of understand that the "old" assets from the alpha (before the implementation of flexicolour) still need to be treated and this is an ongoing process. But forgetting the colour options is unacceptable for anything recent, especially now that we are supposed to pay for the assets.

How hard can it be to put up a memo that everything should be colourable, unless there is q very, very good reason not to allow it? Anything that is not complying to this rule should be send back to the drawing board, unless the designer can convince the person in charge that the object should really be only available in the colour he or she had in mind.
 
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