During the recent discussions about ship transfers, some of the other announcements FD made during GamesCom were unceremoniously pushed out of the spotlight, even though I think they deserve to be appreciated as well!
One upcoming feature of release 2.2 whose intended implementation sounds spot on is what Sandro called a "Shady Contact". Here, commanders will be able to redeem bounty vouchers they earned all over the galaxy, cluttering their transaction tab, or pay fines that have been issued against them in arbitrary systems.
This is a feature many of us have been asking for for a long time! The great thing is that in contrast to certain other upcoming features the Shady Contacts seem to get designed pretty much like many players have been suggesting, namely by implementing a trade-off: the shady contact has to make a living, too, so paying fines will be a little more expensive than paying them in the system they were originally issued. Similarly, the shady contact demands a cut from the bounty vouchers a player wants to redeem, so when using the shady contact players won't receive the full bounty, but a reduced amount of credits.
This is the ideal way to implement this QoL feature, because it effectively gives the player options: if he needs every cent of a bounty or is very short of money or just too greedy to pay increased fines, he has the option to fly to the original system where the bounties/fines stem from and process the transactions there. If, on the other hand, he just wants to clean up his transaction tab and doesn't care about paying some minor fee, he can opt to use the shady contact instead, at stations where such a contact is present.
So, I am very happy with the way FD intends to implement this feature and am looking forward to using it!
One upcoming feature of release 2.2 whose intended implementation sounds spot on is what Sandro called a "Shady Contact". Here, commanders will be able to redeem bounty vouchers they earned all over the galaxy, cluttering their transaction tab, or pay fines that have been issued against them in arbitrary systems.
This is a feature many of us have been asking for for a long time! The great thing is that in contrast to certain other upcoming features the Shady Contacts seem to get designed pretty much like many players have been suggesting, namely by implementing a trade-off: the shady contact has to make a living, too, so paying fines will be a little more expensive than paying them in the system they were originally issued. Similarly, the shady contact demands a cut from the bounty vouchers a player wants to redeem, so when using the shady contact players won't receive the full bounty, but a reduced amount of credits.
This is the ideal way to implement this QoL feature, because it effectively gives the player options: if he needs every cent of a bounty or is very short of money or just too greedy to pay increased fines, he has the option to fly to the original system where the bounties/fines stem from and process the transactions there. If, on the other hand, he just wants to clean up his transaction tab and doesn't care about paying some minor fee, he can opt to use the shady contact instead, at stations where such a contact is present.
So, I am very happy with the way FD intends to implement this feature and am looking forward to using it!