1- If everything is going to be procedurally generated, there need to be rules in place.
-If a CMDR has been to a planet outside of the bubble, only then should wreckage spawn.
-AI should abide by the limits of their ships. No more eagles chasing my 30+ LY Asp across the galaxy.
-More USS risk in Anarchy/Feudal/etc. systems.
-More variance within USS. Wedding barge? Perhaps they get ambushed. Perhaps they're out of fuel. Perhaps it's a trap! This should also be determined by the system/minor faction.
2- Economy?
- Simple supply/demand would suffice. Players neglecting a system? Their demand for basic goods should go up.
- Are players buying a lot of ships in system X? Demand for electronics/industrials should go up.
3- RES
- AI Miner land a hot asteroid with painite/platinum? Perhaps allude to it through radio chatter. Pirates need something.
- Why is every minor faction involved in piracy? It seems as though EVERYONE is a di*k in space.
- Give larger, more dangerous ships "radio space". Think of elite enemies in games like Destiny/Diablo. Make them seem dangerous. Hell, have bounty hunters from other systems follow them. I'd love to see organic conversations between AI.
4- Stations
- Where are the fleets? AI wings need to exist outside of RES. Have them communicate and persist outside stations as well. Type-9 just land? Have his sidewinders chatter about that hot asteroid they found back in #3.
- Wanted players? Have System Sec chatter about "CMDR X".
- More traffic!
- Random CZ's spawning at stations in dangerous systems!
- Black market in safe systems = grey market in Anarchy. Let us actually buy narcotics from shady systems.
- Acknowledgement of rep. If I've built up a stellar reputation, I want the AI to know it (and additionally, not repeat the same lines over and over). "CMDR X! Your reputation proceeds you. So stoked you've docked at Station X today! Please, enjoy a discount on all our goods!"
Most of all, this is a multiplayer game. There needs to be emphasis on "emergence" by bringing players together through means that extend beyond typical RES/CZ farming. Not every USS should be instanced. Example: Alert every player within 40+ LY if a station is under attack in "System X", or if traffic in "System X" has seen a spike in activity.