File this under: Engineering, SCBs ...usage without using a heat sink and without taking damage. This is just some information for those who've not yet become experts at the differences in experimentals that Lori Jameson (and, to a less extent, Elvira Martuuk) can apply for you, and how they can help you optimize a build.
Tl;dr summary: Use of G3 Specialized Cell with the Boss Cells experimental can enable many ships to use SCBs without a heat sink and without taking damage.
Long version:
I've recently begun trending away from using SCBs (especially in PvP builds). Because much of my usage, aside from the odd CZ or HazRES, was in the early days of my PvP pursuit, I always trended toward using G3 Rapid Charge to lessen the time available for someone to cancel my SCBs. And so I always used a heat sink to avoid damage to my ship.
The other day, I noticed a friend's AX Corvette build used SCBs, but not heat sinks. And he was using G3 Rapid Charge. "Ouch," I thought to myself, because I had the strong sense that RC's shortened spin up time and cell discharge, resulted in extra heat (or similar heat, but spread out across a shorter time, resulting in a higher spike). "Rapid Charge SCBs without a heat sink -- you maniac!"
Turns out he found the heat spike short enough and the damage negligible enough that he didn't want to give up a utility slot that could be better used for a shield booster.
But me? I take enough damage from the players and NPCs (human and Thargoid!) that I fight. So I'm loathe to damage my own ship to help them out! So I went looking for damage to see if I could have my cake and eat it, too.
I did some testing of our theory crafting. Here're my results.
First the reference temps: My Corvette's resting heat: 27%. Heat while perma-boosting: 41%. Heat while idle but charging broken shields: 40%. Heat while idle but charging low shields: 35%. Heat while boosting AND charging low shields: 45%.
In the below table, "resting" means idle while charging low shields:
Stock SCB heat spike (max temp reached) from resting: 130%
Stock SCB heat spike from boosting temp: 147%
G3 Rapid Charge w/Recycling Cell heat spike from resting: 143%
G3 Rapid Charge w/Recycling Cell heat spike from boosting temp: 153%
G3 Specialized w/Recycling Cell heat spike from resting: 106%
G3 Specialized w/Recycling Cell heat spike from boosting temp: 128%
G3 Specialized w/Boss Cell heat spike from resting: 97%
G3 Specialized w/Boss Cell heat spike from boosting temp: 109%
My findings and suggestion: In an environment where (1) SCB interruption is not a significant risk, and (2) you do not want to use heat sinks, and (3) you can afford the extra power that the G3 Specialized Cell mod levies, you get (1) More MJ and (2) generate less heat (and damage) by using G3 Specialized Cell with the Boss Cell experimental.
Detail: Under the recycling cell spike to 106%, some modules took 1% damage per SCB charge. Under rapid charge, even while idle, the spike to 143% (and, under boost, to 153%) caused modules 2-4% damage per SCB charge. That adds up!
The biggest surprise to me was that, if you're not worried about SCB cancelation, Boss Cells give you more MJ and less heat than Recycling Cells...that was something I did not expect.
My squadron mate, Mori4rte, took my analysis and ran a little further. His additional observations from looking at Corvette SCB numbers:
You get 932 MJ extra with 2x 7A G3 Specialized Cells, while drawing 1.16 MW more power compared to G3 Rapid Charge. For reference, one A-rated G5 heavy duty shield booster draws 1.50 MW and nets you 904 MJ. Conclusion: going Specialized is a good deal energy-wise, bar all other considerations.
Hope someone finds this interesting (or at least, valuable).
o7 CMDRs.
Tl;dr summary: Use of G3 Specialized Cell with the Boss Cells experimental can enable many ships to use SCBs without a heat sink and without taking damage.
Long version:
I've recently begun trending away from using SCBs (especially in PvP builds). Because much of my usage, aside from the odd CZ or HazRES, was in the early days of my PvP pursuit, I always trended toward using G3 Rapid Charge to lessen the time available for someone to cancel my SCBs. And so I always used a heat sink to avoid damage to my ship.
The other day, I noticed a friend's AX Corvette build used SCBs, but not heat sinks. And he was using G3 Rapid Charge. "Ouch," I thought to myself, because I had the strong sense that RC's shortened spin up time and cell discharge, resulted in extra heat (or similar heat, but spread out across a shorter time, resulting in a higher spike). "Rapid Charge SCBs without a heat sink -- you maniac!"
Turns out he found the heat spike short enough and the damage negligible enough that he didn't want to give up a utility slot that could be better used for a shield booster.
But me? I take enough damage from the players and NPCs (human and Thargoid!) that I fight. So I'm loathe to damage my own ship to help them out! So I went looking for damage to see if I could have my cake and eat it, too.
I did some testing of our theory crafting. Here're my results.
First the reference temps: My Corvette's resting heat: 27%. Heat while perma-boosting: 41%. Heat while idle but charging broken shields: 40%. Heat while idle but charging low shields: 35%. Heat while boosting AND charging low shields: 45%.
In the below table, "resting" means idle while charging low shields:
Stock SCB heat spike (max temp reached) from resting: 130%
Stock SCB heat spike from boosting temp: 147%
G3 Rapid Charge w/Recycling Cell heat spike from resting: 143%
G3 Rapid Charge w/Recycling Cell heat spike from boosting temp: 153%
G3 Specialized w/Recycling Cell heat spike from resting: 106%
G3 Specialized w/Recycling Cell heat spike from boosting temp: 128%
G3 Specialized w/Boss Cell heat spike from resting: 97%
G3 Specialized w/Boss Cell heat spike from boosting temp: 109%
My findings and suggestion: In an environment where (1) SCB interruption is not a significant risk, and (2) you do not want to use heat sinks, and (3) you can afford the extra power that the G3 Specialized Cell mod levies, you get (1) More MJ and (2) generate less heat (and damage) by using G3 Specialized Cell with the Boss Cell experimental.
Detail: Under the recycling cell spike to 106%, some modules took 1% damage per SCB charge. Under rapid charge, even while idle, the spike to 143% (and, under boost, to 153%) caused modules 2-4% damage per SCB charge. That adds up!
The biggest surprise to me was that, if you're not worried about SCB cancelation, Boss Cells give you more MJ and less heat than Recycling Cells...that was something I did not expect.
My squadron mate, Mori4rte, took my analysis and ran a little further. His additional observations from looking at Corvette SCB numbers:
You get 932 MJ extra with 2x 7A G3 Specialized Cells, while drawing 1.16 MW more power compared to G3 Rapid Charge. For reference, one A-rated G5 heavy duty shield booster draws 1.50 MW and nets you 904 MJ. Conclusion: going Specialized is a good deal energy-wise, bar all other considerations.
Hope someone finds this interesting (or at least, valuable).
o7 CMDRs.