I want to start by saying by design, the Courier is my favorite ship in the game visually. I will look for any excuse I can to fly it, and even named it Courier 6 in homage to the 400+ hours I put into Fallout New Vegas (And that's just the vanilla console version) and how it is my favorite Fallout title of all time.
That being said, can we please, for the love of God, have the ship rebalanced? It currently feels like an overpriced underpowered Cobra Mk III. And that is saying something since the Cobra is effectively a tank. The Courier isn't much better at maneuvering, and doesn't really do a whole lot of damage in comparison. For a multi-role ship that costs over 2.5 million credits to be worse than another multi-role ship at less than half the price, this is just sad. Given it's price point and rank requirement, I think the ship should be less comparable to the Cobra Mk III, and more comparable to the ASP scout.
For a ship called the Courier, it has a pretty abysmal jump range, looking more like a dedicated fighter than a multi-crew vessel, since it's jump capabilities are about the same as my Vulture, minus the handling, as the Courier pivots and maneuvers poorly in comparison.
Overall, in every role, from combat to exploration and trading, the Courier feels like it falls short. It could do for one additional maneuverability pip, an additional 5LY to the max jump range or maybe the ability to fit a bigger FSD, and POTENTIALLY one S4 optional internal replacing a S3. This, or faster shield regen.
These aspects, I feel, would make the Courier actually feel balanced given it's price point and required empire rank to purchase vs the Cobra Mk III, and would properly place it in a more comfortable place near the Vulture and ASP Scout, which is where the ship price-wise rests at 2.5 million. Right now it's nice to look at and really doesn't have much else going for it.
That being said, can we please, for the love of God, have the ship rebalanced? It currently feels like an overpriced underpowered Cobra Mk III. And that is saying something since the Cobra is effectively a tank. The Courier isn't much better at maneuvering, and doesn't really do a whole lot of damage in comparison. For a multi-role ship that costs over 2.5 million credits to be worse than another multi-role ship at less than half the price, this is just sad. Given it's price point and rank requirement, I think the ship should be less comparable to the Cobra Mk III, and more comparable to the ASP scout.
For a ship called the Courier, it has a pretty abysmal jump range, looking more like a dedicated fighter than a multi-crew vessel, since it's jump capabilities are about the same as my Vulture, minus the handling, as the Courier pivots and maneuvers poorly in comparison.
Overall, in every role, from combat to exploration and trading, the Courier feels like it falls short. It could do for one additional maneuverability pip, an additional 5LY to the max jump range or maybe the ability to fit a bigger FSD, and POTENTIALLY one S4 optional internal replacing a S3. This, or faster shield regen.
These aspects, I feel, would make the Courier actually feel balanced given it's price point and required empire rank to purchase vs the Cobra Mk III, and would properly place it in a more comfortable place near the Vulture and ASP Scout, which is where the ship price-wise rests at 2.5 million. Right now it's nice to look at and really doesn't have much else going for it.
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