Shield Booster Efficiency Table (1-4 Boosters)

I was trying to find the most energy efficient shield booster combinations and ended up doing this spreadsheet that I thought I would share. Let me know if you see any errors or if you find it useful.

Green combinations are most efficient based on energy usage.



Blue are most efficient based on mass.



If there is no Blue then the Green is both mass and energy efficient.



If there are more that one combination that give the same results then the cheapest is marked as Green.



https://onedrive.live.com/redir?res...956&authkey=!AFmtzN0xD4Meb3s&ithint=file,xlsm
 
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Can you summarize for the lazy?
Unfortunately ..no. Mainly because I am lazy myself that's why there are no real headings.
But seriously, the short column tables at the top are the summary you don't really need to go beyond them.

Edit: Ok updated to make it easier
Outfit a ship the way you want without shield boosters on coriolis.io.

See how much energy and slots you have to spare

Pick the booster combo in the table that matches that energy
 
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Difficult to pick out a trend in that sheet. Generally you'd want to stick to similar class boosters with As being best but there are some odd combinations that are quite efficient.
 
The summary for the lazy is :

E is the most effcient, then A, then C.

Avoid B and D

so, for example E+A is better than C+C

Also, it is always more efficient to upgrade the shield rating before adding boosters.
 
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Also, it is always more efficient to upgrade the shield rating before adding boosters.

This is incorrect. By the time you hit the larger ships, it is often cheaper in terms of cash and power usage to lower the shield rating and use boosters. For example on an anaconda you can either have:

7A shield generator + No boosters
51.3M Cr
595 Shield strength
80 Tons

or

7D Shield Generator + A Booster + E Booster
2.2M Cr
607 Shield Strength
36 Tons

Cheaper, lighter, stronger, faster, harder

For anyone that wants a TLDR of the original table; Fit A boosters when you can. If you don't have enough power, fit the rest with E boosters. If you have any power left after filling up with boosters, upgrade one of them as high as you can to any letter.
 
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The summary for the lazy is :

E is the most effcient, then A, then C.

Avoid B and D

so, for example E+A is better than C+C

Also, it is always more efficient to upgrade the shield rating before adding boosters.

Actually C+C is absolutely equal to A+E. In terms of bonus, power and weight.
There are two steps (D and B), which introduce additional 0.1mw power usage, and if you calculate number of those steps in overall loadout it will give you idea of how efficient it is. A containts two, C containts one, E containts 0. So C+C is equal to A+E (1+1 vs 2+0).
But if you take D+D and compare it to C+E, second one will be better (1+1 vs 1+0).

Also upgrading shield gen is not always better, it depends on ship, sometimes D shield + boosters will be better than A shield without boosters.
 
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The summary for the lazy is :

E is the most effcient, then A, then C.

Avoid B and D

so, for example E+A is better than C+C

Also, it is always more efficient to upgrade the shield rating before adding boosters.

The stats say different I'm afraid

A+E - +24% 1.4 MW 4t CR291000

C+C - +24% 1.4 MW 4t CR106000

That was the point of table - to remove ambiguity and guesswork. I think I am going to have to go through and put all the prices in as well.
 
To be clear I only spoke of efficiency power-Wise.

For cash and mass other setups are better, but not if power alone is considered (MW/MJ).

Since in the anaconda power is almost never an issue, other setups are optimal.

On the other hand most combat ships are power starved, so energy efficiency is what I target.
 
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Jumping in, totally not knowing i might ask a serious stupidly question..


Why not slapping A grade shields with A grade boosters on your ship?

Why A+E or C+C?
 
Jumping in, totally not knowing i might ask a serious stupidly question..


Why not slapping A grade shields with A grade boosters on your ship?

Why A+E or C+C?


Not a stupid question at all.
Mainly did it for my vulture which takes a bit of fiddling with power management to get it right. If you are flying something like a python or anaconda which have less power issues then it really probably doesn't matter so much.
 
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Not a stupid question at all.
Mainly did it for my vulture which takes a bit of fiddling with power management to get it right. If you are flying something like a python or anaconda witch have less power issues then it really probably doesn't matter so much.


ah, 10-4 got it.

Power managment is a issue on a Vulture for sure with of those heavy hitters..

Im my Asp though, lol.. got 20MW available, only used 17.. and its almost maxed out. lol
 
Jumping in, totally not knowing i might ask a serious stupidly question..


Why not slapping A grade shields with A grade boosters on your ship?

Why A+E or C+C?
The answer is power as already mentioned.
Not only for vulture, but for all combat ships and almost all multipurpose ones, except few with huge powerplant like python, you will usually have power issues and will be forced to sacrifice something, probably shield boosters...
And it also depends an weapon choice, asp can have power issues too... already not enough power, and it is still with very power-efficient weapons.
 
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The answer is power as already mentioned.
Not only for vulture, but for all combat ships and almost all multipurpose ones, except few with huge powerplant like python, you will usually have power issues and will be forced to sacrifice something, probably shield boosters...
And it also depends an weapon choice, asp can have power issues too... already not enough power, and it is still with very power-efficient weapons.

No real power issues with that one. Move FSD and Cargo Hatch to priority 3.Move 2 pulse lasers to priority 2 and disable SCB. When you need SCB turn it on and it will temporarily disable 2 pulsies while you recharge shields.
Edit : you could even upgrade to B sensors with the same setup or A sensors if you set all pulsies to priority 2
 
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Jumping in, totally not knowing i might ask a serious stupidly question..


Why not slapping A grade shields with A grade boosters on your ship?

Why A+E or C+C?

Because all ships are designed with a pre-hobbled template... you can never get satisfactory power because tangible frustration is built in. That and power distribution by pip, it's like a universe where the engineers were never loved by their mothers and are taking it out on everyone.
 
No real power issues with that one. Move FSD and Cargo Hatch to priority 3.Move 2 pulse lasers to priority 2 and disable SCB. When you need SCB turn it on and it will temporarily disable 2 pulsies while you recharge shields.
Edit : you could even upgrade to B sensors with the same setup or A sensors if you set all pulsies to priority 2
It was just an example to show that almost any ship has power problems, you can add some railguns to make it worse. Also disabling weapons in combat to use scb is one of thigs that seems counterproductive to me, i will just downgrade boosters and loose something like 20-30mj of shield to make it work. Or even better - replace one booster with second chaff launcher.
 
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It was just an example to show that almost any ship has power problems, you can add some railguns to make it worse. Also disabling weapons in combat to use scb is one of thigs that seems counterproductive to me, i will just downgrade boosters and loose something like 20-30mj of shield to make it work. Or even better - replace one booster with second chaff launcher.

Its OK . I'm not dissing your design and I understand its just an example to point out power management issues. Just throwing some ideas.

This is how I have my ships setup to get max thrusters and shields for combat. I find I rarely use SCBs until the combat goes bad and usually at that point my weapons are pointing the other way.
 
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