I consider boosters to be standard equipment on any of my medium to large combat ships, like my Python for example. I run (3) A0 class boosters along with my C6 shield generator. The boosters really help with maintaining my shield integrity in most PvE situations. Only down side to running boosters is that they add a lot of recharge time to the shield system when you are either down to one ring, or your shields have totally collapsed and you are recharging from having no shields at all.
Because of this issue, I have started employing Shield Cell Banks to my Python's shield systems. For those not familiar with SCBs... The are pre-charged energy storage devices, similar to a backup battery. When your shields get down to 1 or 2 rings, you can activate a charge off a SCB and after a few seconds of delay, will almost instantly recharge your shield generator back to full strength.
SCBs come in a variety of grades and classes just like any other ship module, with the more expensive, higher rated SCBs providing more shield recharges per session, and I believe a higher degree of shield recharge power. Depending on your ship's power plant and power distributor, you can run multiple SCBs so that when one SCB's stock of recharges has been used up, you can switch over to a fresh SCB.
Since my Python's power system limits my SCB use to (1) B6 and (1) A5 to be active at the same time, when I am engaged in a Community Goal that requires combat inside a Conflict Zone, I will swap out currently unneeded modules like cargo racks and even my Fuel Scoop for a couple extra B6 and A5 SCBs and just use my Modules control panel to power these SCB sets off and on as one set runs out of charges and a fresh set needs to be brought online to replace the depleted SCBs.
This technique works GREAT and I highly recommend it to any pilot engaged in the "Emperor's Dawn" CG!
