Shield Booster Strategy

Shield tanks and hybrids are regularly used in PvP. So lots of folks use shield boosters, many of them with at least some engineered as G5 heavy duty w/super capacitors.

In watching duels, I see a lot of people who'll disable their heavy duty shield boosters once their shields drop, because the shields then come back faster. It's a viable tactic, as long as you keep in mind that your shields come back online at 50% strength. So they come back more slowly when your boosters are enabled, because there're more MJ that you have to regen before you get to that 50% mark. So you can get a weaker shield back faster (boosters disabled), or a stronger one a little later.

The advantage to patience, aside from having stronger shields when they come back, is that you get a lot more MJ per second regenerating while the shields are broken than you do when they're back online.

Few will find this news.

What I don't see anybody doing is disabling their heavy duty SBs *BEFORE* their shields drop. That would seem to be a better strategy.

Why?

Because your total shields are the MJ you get from your base shield generator plus your SBs, with the SBs being depleted first (you can test this very easily with a friend). So once your shields are depleted down to the point where you ONLY have the MJ from your shield generator remaining, you're not getting any benefit from your heavy duty SBs (assuming no use of SCBs of course).

On the contrary -- if you're using G5 heavy duty SB's, you're actually taking a resistance hit by leaving them enabled once they're depleted. If you're running 4-5 heavy duty SBs, that's knocking your various resistances down by 5-10% (depending on where those resistances are -- the higher your resistance in any particular area, the less impact disabling them makes).

It's funny how people will burn loads of precious mats maxing out G5 to get those last tenths of a percent of resistance, only to fly in combat with SB's that are doing nothing but lowering that same resistance, plus others!

So you'd end up with more effective MJ over the course of a battle if you disabled your SBs as soon as your shields were depleted to the point where your remaining MJ were being provided solely by your shield generator. Because at that point your SBs are just power-hungry dead weight, unless of course you get enough of a reprieve that your shields could regenerate back above the shield generator's capacity.

And then, of course, when or whether you re-enable them should depend on your threat analysis of the remainder of the fight.

Thoughts? Am I missing something?
 
So you are saying if I have 1k total shield value with 500 existing with the shield generator alone and another 500 existing through boosters, once I am at 50% shields if I turn off all boosters I will remain at 50% shields with a shield value will be 500, or would the value be 500 and I would go up to 100% shields? I hope that made sense.

Basically, is the %value of shields remaining always set at max value assuming all equipped modules are turned on?
 
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As someone who is new to the game, this subject has been very helpful. I don't know much about SB at this point but very interesting observation. But has been confirmed by Developers that this is how mechanics for shield capacity works?
 
So you are saying if I have 1k total shield value with 500 existing with the shield generator alone and another 500 existing through boosters, once I am at 50% shields if I turn off all boosters I will remain at 50% shields with a shield value will be 500, or would the value be 500 and I would go up to 100% shields? I hope that made sense.

Under that scenario, when you get down to 50% shields (with shield generator and boosters enabled), with that 50% value as observed from someone else looking at your stats in their contact panel, or your judging "a ring and a half" from your perspective, what you're seeing is the percentage remaining of your TOTAL (enabled) shields. If at that point you take your shield boosters offline, your shield percentage jumps back to 100%, because you have all of your effective/enabled shield remaining, or 500MJ. Your boosters were depleted first.

I'll post my testing methodology below, in a bit.
 
Under that scenario, when you get down to 50% shields (with shield generator and boosters enabled), with that 50% value as observed from someone else looking at your stats in their contact panel, or your judging "a ring and a half" from your perspective, what you're seeing is the percentage remaining of your TOTAL (enabled) shields. If at that point you take your shield boosters offline, your shield percentage jumps back to 100%, because you have all of your effective/enabled shield remaining, or 500MJ. Your boosters were depleted first.

I'll post my testing methodology below, in a bit.

That suggests all rings will reappear.
 
Under that scenario, when you get down to 50% shields (with shield generator and boosters enabled), with that 50% value as observed from someone else looking at your stats in their contact panel, or your judging "a ring and a half" from your perspective, what you're seeing is the percentage remaining of your TOTAL (enabled) shields. If at that point you take your shield boosters offline, your shield percentage jumps back to 100%, because you have all of your effective/enabled shield remaining, or 500MJ. Your boosters were depleted first.

I'll post my testing methodology below, in a bit.

Thank you, just wanted to make sure I understood. In that case I would agree with you that turning off boosters that were adding nothing (assuming a low recharge rate) while knocking down resistances would be beneficial once shields were depleted to such a level.

Never considered that, interesting idea.
 
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with prismatic it doesnt matter anyway.. you have that much shield and regenerate time even half that time down takes minutes
 
As someone who is new to the game, this subject has been very helpful. I don't know much about SB at this point but very interesting observation. But has been confirmed by Developers that this is how mechanics for shield capacity works?

I did my own testing with help from some squadron mates. I've not asked for this info from the developers (in my experience, that's rarely forthcoming). Here's my methodology:

1) Have shields + boosters at 100%, with 0 pips to shields and a zeroed out capacitor (this takes a little doing). You want to make sure your shields aren't regenerating.

2) Have someone shoot you down to a percentage of remaining shield that you've calculated as being what your shield generator is providing without the shield boosters' enhancement added. Coriolis.io can help you with this calculation. Or you can figure it out by disabling your shield boosters, waiting until your shield is at 100% and then re-enabling all of your SB's quickly and having someone tell you what that suddenly lower percentage is. It will show up as an instant change in your % shield remaining in their contact panel if they have you targeted.

3) Having someone shoot you down from 100% until shield breakage (after ensuring your shields are not regenerating). Count the shots or the time.

4) Charge your shields back up to 100%. Stop the regen as above. Have them shoot you again, this time disabling your shield boosters when your percentage shields remaining hits that value you calculated as your "native" shield generator's contribution. Continue having them shoot until your shields break. Their time (or number of shots) to shield breakage will be slightly higher (because you've gained some resistance back that the heavy duty SBs were sapping from your resistances). NOTE: THIS IS NOT A TACTIC FOR RESISTANCE AUGMENTED SB's!

3) Verify the results with the reverse:

4) You know your shields come back at 50% of the total. Let your shields regen with all heavy duty SB's enabled.

5) As soon as your shields re-form, disable your SB's. Your shields will immediately shoot to the percentage you would expect to see based on your above calculation of the shield generator's percentage of the total. If your SB's add more MJ than your shield generator, you'll jump to 100% (and you may at that point have lost some shielding because you actually did have some MJ in your SBs). Assuming your SG has the lion's share, this tells you your shields did not form with ANY MJ in the SBs. Your SB's do not begin to fill until the basic shield generator is full.

We ran other tests, but unless we're missing something -- which is possible! -- the behavior seems to support our hypothesis.
 
with prismatic it doesnt matter anyway.. you have that much shield and regenerate time even half that time down takes minutes

I'd argue the opposite, unless I misunderstand what you're saying. If you're running prismatics, then once your SBs are depleted, you'd just have that much more MJ that would benefit from not having had their resistance(s) lowered?
 
I did my own testing with help from some squadron mates. I've not asked for this info from the developers (in my experience, that's rarely forthcoming). Here's my methodology:

1) Have shields + boosters at 100%, with 0 pips to shields and a zeroed out capacitor (this takes a little doing). You want to make sure your shields aren't regenerating.

2) Have someone shoot you down to a percentage of remaining shield that you've calculated as being what your shield generator is providing without the shield boosters' enhancement added. Coriolis.io can help you with this calculation. Or you can figure it out by disabling your shield boosters, waiting until your shield is at 100% and then re-enabling all of your SB's quickly and having someone tell you what that suddenly lower percentage is. It will show up as an instant change in your % shield remaining in their contact panel if they have you targeted.

3) Having someone shoot you down from 100% until shield breakage (after ensuring your shields are not regenerating). Count the shots or the time.

4) Charge your shields back up to 100%. Stop the regen as above. Have them shoot you again, this time disabling your shield boosters when your percentage shields remaining hits that value you calculated as your "native" shield generator's contribution. Continue having them shoot until your shields break. Their time (or number of shots) to shield breakage will be slightly higher (because you've gained some resistance back that the heavy duty SBs were sapping from your resistances). NOTE: THIS IS NOT A TACTIC FOR RESISTANCE AUGMENTED SB's!

3) Verify the results with the reverse:

4) You know your shields come back at 50% of the total. Let your shields regen with all heavy duty SB's enabled.

5) As soon as your shields re-form, disable your SB's. Your shields will immediately shoot to the percentage you would expect to see based on your above calculation of the shield generator's percentage of the total. If your SB's add more MJ than your shield generator, you'll jump to 100% (and you may at that point have lost some shielding because you actually did have some MJ in your SBs). Assuming your SG has the lion's share, this tells you your shields did not form with ANY MJ in the SBs. Your SB's do not begin to fill until the basic shield generator is full.

We ran other tests, but unless we're missing something -- which is possible! -- the behavior seems to support our hypothesis.



What happens to the rings?
 
What happens to the rings?

If I understand your question: If you are showing depleted shields with SB's enabled, and then disable your SB's, you immediately regain rings. This does not reflect that you suddenly gained any MJ -- only that you now have a higher percentage of a lower total remaining. Make sense?
 
Note that the back-side of SB strategy is that, unless for some reason you REALLY need to get your shields back sooner, you end up with more MJ faster if you re-enable your heavy duty SB's before your broken shields begin to regenerate. This is because your broken shield regeneration rate is often more than twice as fast as your normal shield regeneration rate. Just make sure to keep energy in your SYS capacitor to max out that regen rate -- this is not the time to let that capacitor drain (and your regen grind to a halt) because you've moved pips elsewhere.

And, in case you were hoping for an exploit: It does not benefit you to let your shields *almost* completely regenerate with SB's disabled and then re-enable your SBs at the last minute, hoping to have your cake and eat it, too. Your regeneration counter will be roll backward to reflect how far/long you have to go to get to 50% of the new, higher value.

Conversely, if you're letting your shields regen with all heavy-duty SB's enabled, which seems really slow, but realize suddenly you MUST have your shield RIGHT NOW. You can disable your SBs and your shields will just instantly form (as long as you've regenerated an amount of MJ >= half your shield generator's max value). In effect, if you do this, you'll instantly get your shields back (perhaps all three rings), but if you've regenerated more MJ than your shield generator holds you could be dumping some. Hope that makes sense.
 
If I understand your question: If you are showing depleted shields with SB's enabled, and then disable your SB's, you immediately regain rings. This does not reflect that you suddenly gained any MJ -- only that you now have a higher percentage of a lower total remaining. Make sense?

I am asking if the rings come back, which it seems like you are suggesting they do?

I don't have any question about what the rings mean.
 
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