Shield Boosters

I’ve got a second, more combat oriented Python (‘Mournblade’) and I’m trying to get the shields as tough as I can. It’s got two shield boosters, and I’m torn between Eng’ing one for thermal resist and one for kinetic resist, or just Eng them both for Heavy Duty.

This is for PvE stuff, combat zones, Thargoid encounters etc.

Thoughts? Also, what’s the theoretical maximum shield strength on a Python?
 
Guys will prolly tell you to Thermal your shield and Augmented Resist your SBs. Best resistance profile across the boards usually pays out better than Max shield strength.

Edit: aim for a REALLY good roll on the G5 thermal for the shield, plus over 40% (over 50% even better and not hard to achieve) resists across the board. Mod your hull and the HRPs too, for the oh excrement moments (which make it fun).

Edit 2: Thargs is a different beast altogether since the Bugs ignore resists. When going for them, G5 Reinforce your shields and G5 Heavy Duty your SBs. Same for the hull and HRPs, forget about resist profiles and go for Max integrity numbers.
 
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What kind of shields are you running and what engineering on them?

Most likely one resist augmented and one heavy duty booster.
 
Want good shields put reinforced and hope you get a decent regen secondary then roll the boosters for resistance augmented


Max strength Mj count with reinforced and hd booster prismatics are 1312

Normal generator 1097
 
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My combat python has a G5 thermal resist biweave and 4 HD boosters. I has 960mj, and only an Elite anaconda has managed to get it down (and that was cos I was in mining spec, or I would have got him first!) I still haven't mathed out what's more optimal, reinforced shield with res boosters, or vice versa.
 
G5 thermal on bi-weaves, all the way. Makes that lower shield pool work harder, because this will essentially provide resistance across the board; when you are (apart from piercing values) debuffing upwards of 30% (more if you add resist to booster) of incoming damage, across the board, it's quite something. ;)
 
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For PVE either high capacity or fast regen work so it's down to personal preference, on ships with plenty of reserve power and four utilities or less I generally run four boosters, 2 x resist aug, 1 thermal and 1 kinetic for balanced resistances, with a class 6 bi-weave this results in a tough shield with decent regen rates.

Have a look at the defences tab to check resistances, shield strength against specific weapon types etc.

https://coriolis.edcd.io/outfit/pyt...=.EweloBhBmVZApgQwOYBsEhARgnoA&bn=Python PAx5

The high capacity approach ups power draw and mass but you do get a monster shield but extended rebuild and regen times

https://coriolis.edcd.io/outfit/pyt...=.EweloBhBmVZApgQwOYBsEhARgnoA&bn=Python PAx5
 
I went with the twin heavy duty approach, and Mournblade's shields are now 1,124.1 I managed to get fairly good (but not God) rolls.
 
In EDshipyard you are shown the shield strength, and also the "effective shield strength" against different types of damage. You can apply various types and grades of engineering. See what combinations maximise the effective strength.

E.g.: Shd484.2 (719.1KI/851.4TH/1061.2EX)
 
I’ve got a second, more combat oriented Python (‘Mournblade’) and I’m trying to get the shields as tough as I can.

For PvE, where you don't have to worry about shield gen integrity or ramming, the strongest shields will generally be thermal generator/augmented resistance boosters with SCBs, until the point your resistance boosters return too little improvements - in which case bung on a heavy duty.

When that happens depends on how much grindy you want to put towards your modding.


Thoughts? Also, what’s the theoretical maximum shield strength on a Python?

How long you got to keep rerolling? ;)
 
I run a 6c Bi-Weave, thermal augmented and four resistance amplified shield boosters on my Python. Barely anything gets those down. And if I am losing some rings, there's a shield cell bank as backup. The roll on the shield generator actually gives me more thermal resistance than kinetic on my shields. Hell, even if my shields drop for some reason, I still have a good 2k effective hull hitpoints, because that's how I roll.
 
For PvE, where you don't have to worry about shield gen integrity or ramming, the strongest shields will generally be thermal generator/augmented resistance boosters with SCBs, until the point your resistance boosters return too little improvements - in which case bung on a heavy duty.

When that happens depends on how much grindy you want to put towards your modding.




How long you got to keep rerolling? ;)

This is the best way to go, GreyArea. Having Max shield with poor resistances is not so good against common NPCs. It's good against Thargoids,though…
 
Biwaves thermal.
2 thermal Boosters and one Kinetic.
Should leave you with resistances on 40-45% area.
You can take quite a beating while keeping the MJ rather conservative, allowing your biwaves to work well.
Works for me and I dont use SCB. Hate them.
 
It's worth bearing in mind, if you mod' shields for thermal, that a significant number of NPCs seem to favour missile attacks, even against shielded ships.

Using ECMS always seems like a bit of a hassle so I have at least one PD turret on every ship to mitigate missile attacks.
 
Thargoids ignore shields so you want HRPs and MRPs.

Due to a bug in the way diminishing sheild booster resistances are calculated, the resistances on the generator are ignored so you are being short-changed if you take anything other than the thermal resist mod on your generator. Whether you go 4x heavy or 3x resist-aug/1x heavy on the boosters is up to you. would probably pick the resist setup with Bi-weaves for sustained REZ/CZ duration, and pick a 6A shield with 4x heavy for one-off encounters, base assaults, assasinations etc because you can reboot and repair at the end of the encounter.
 
I use 4 boosters G5 Heavy duty and a 6C Bi-Weave G5 reinforced. Don't like SBC's, chaffs, point defense or ECM. Too complicated. I am already busy enough when I go into CZ/HAZRES. lol

Here is my Python : https://eddp.co/u/89UUFljs

I have to ask, what's that 'God Roll' ? Is there a point where I can tell ? I am just curious.
 
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