See the other thread... ah I will copy paste.. here:
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Well, my concern for this is not to do with a 1 on 1 situation. It is more to do with group PvP and how long a tank orientated ship can last as a tank in battle. I think at this point, it all comes down to how long do you think is ok. Limiting SCB usages ofcourse reduces this time. It will probably come down to personal taste as to how long a fight should go for and is still considered desirable. Personally a long fight or short fight is all the same to me. But if you reduce this time too much, the usefulness of a support ship is reduced to the point that perhaps no one would consider using it. And so an aspect of PvP is removed.
Consider this... You want to do some minor cargo related missions in your Python. WIth the current mechanic, and your very own suggestion, the fact you've got cargo space (100T) not used for SBCs means you are basically at a disadvantage to any similar CMDR in a Python who's gone down your SBC fill-your-boots mentality? Is that a good thing? You can't compete/fight back on an even footing just because you want to retain a few dozen tons of cargo space for something?
Should another CMDR have an advantage just because they've mindlessly filled their cargo space up with SBCs?
With my suggestion, you can do that (some minor cargo missions). You can choose to use a large lump of cargo space for your (single) SBC module, knowing full well that that doesn't mean you have to run whenever you meet another Python who's simply turned up with more SBCs.
As regards your duration question - My proposal is an SBC will charge up over X minutes, so over a long time frame, say fighting in a combat zone against NPCs, you'll be able to probably fire off a cell (you'll have 3-4 of them) every few minutes on average, with no ammo concerns. The current alternative is you run out of SBC ammo, and have to go back to a station. I'd say my system should be able to be balanced (timing wise) so it still allows a reasonable usage in such areas, while offering the benefit of not running out of ammo of course.
I think it will change such situation, but not make them any worse. If you come under heavy attack at the moment, you could just pile through all your SBC supplies... In my proprosed solution, your have say 3-4 charges to use over a short period. So if the heavy assault lasts a while, you'll be in trouble - Your 3-4 consecutive charges will not be enough. Is that a bad thing? If you've gone through in effect 3-4 fully charged shields in a few minutes, should you still be immune with yet more SBC charges to hand?
To the contrary. You yourself have admitted there is almost no downside (powerwise) at the moment to the mindless fill-your-boots approach. With mine, a large (say 3-4 charge) SCB module will use far more energy (& space) than small modules. So if you wish to free up energy from your large SCB, use a smaller one (give you less consecutive uses) and use that energy elsewhere. ie: You decide, using a tactical choice rather than the defacto standard of "fill every spare bit of cargo space with SBCs".Edit* Thinking about this a bit more, it also restricts the choices that you can make when loading out such a ship. If you cannot use more than 1 SCB at the same time, well, all that power will just go to weapons, and these ships will only be gunboats from now on. There isn't much choice anymore with this SCB arrangement.
Want a Python that simply can last a little bit longer in combat but has loads of energy available for modules? Use a small SBC module (eg: just 1 consecutive shield charge). Want a Python than can sit in combat for a longer time, then use a large SBC module (eg: 3-4 consecutive shield charges), but you are penalised by have less energy available.
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