Shield Cell Bank Query

Hoping yall can clarify something for me...

I've been trying a few different ships in combat (PvE) and I'm currently building a Corvette to try next...

For now I'm just going with the ED Tutorials recommended build, which includes two 7A Shield Cell Banks and two 6A Shield Cell Banks.

It is my understanding that the 6As are a redundancy, but what's not entirely clear to me is if I'm supposed to fire both 7A at once when my shileds start to collapse, or whether the second 7A is another redundancy...

I have little experience with them.
My Viper, Vulture and Gunship never had any, and my Fer De Lance only has one which I rarely need...

How do I work this?
 
The 7a you can fire stand alone. You will find that the 6B charge fewer so it is wise to fire one per Heatsink. Fire off a heatsink and them the temperatures start dropping fire off the 6Bs with like 2-3 seconds between them.

Btw If you need this kind of banks in PVE you are facetanking. Keep moving CMDR.You can do nicer things with all that power
 
Two of the 7A should be more than enough for PVE. I fly my Corvette (shield wall build) with two 7As fired simultaneously (at 2/3 shield reduction, or 60% strength), multiple heat dissipation (I use 2 heat sink) is absolutely required, especially if your build uses any weapons with high heat build.
Most battles I don't even need to use them.
I did have a 6A shield cell bank, but it was replaced as it was an unneeded redundancy for my build. It was replaced with an Field Repair module, while helps deal with gradual heat damage.
Play around with loadouts, find what suits you best, and focus on engineering if you have not yet.
o7
 
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Mh...
Two different answers...

Been flying that Corvette for a while now...
Never even came close to remotely needing Cell Banks...

Perhaps I'll get a friend to shoot my shields a little bit and try out different procedures...

Thanks anyways, folks...

And can I just say; ramming enemies with the Vette is hilarious.
 
Yeah, seems like...

How does this sound:

I remove the two 6A Cell Banks.
I fire the two 7s at once if needed, with Heatsink...

I'll upsize the Fighter Bay from a 5 to a 6.

I'll put another Guardian Shield Reinforcement in the other 5 to offset some of the shield loss from replacing two Shiled Boosters with Heatsinks.
That leaves me two of each as per the Exegious build (2x Heavy Duty/Supercapacitor, 2x Themal Res/Thermo Block, 2x Res Augmented/Thermo Block)...

That leaves me another size 6 slot to goof around with...
 
I put a fuel scoop in that slot, i thought it was a pain having to travel anywhere and keep having to dock a station to refuel along the way, you can always turn it off when not travelling.
 
I get pretty limited playtime and i've only started using shield banks in the last two years since i bought my current main ship, an Anaconda, which i've been slowly engineering..

A big thing i hate about them is that you can't use more than a small one without giving up a shield booster slot for a heat sink.

Even on my about level 3 engineered Anaconda, i can't use larger than an unengineered class four bank without it cooking me.

I've been using a lightly engineered class five bank for a while, which i can just about use without a heat sink, without the cell cooking me.

I've been planning to pick up a class six bank and heavily engineering it before using it, when it hopefully won't cost me a rebuy.

With that in mind, a class seven shield bank sounds like an instant rebuy - do class eight cells exist, they probably destroy the system you're in too! 😂 .

To me, heat sinks are only for use to stop your ship blowing up during station rescue missions, not something to compromise your combat build 😎 .
(On mentioning burning stations, thankfully the one in Sol is still burning, so i should have the rank to buy my own Corvette by Sunday night - i'm currently at 45% post Captain after my latest session.)

Finally on mention of class six and above module slots, it's annoying you can't get higher than class five hull reinforcement modules (or even hypothically secondary shields or something) which is what i mostly put in my six, five and four class module slots 😎 .

So long story short, my advice is fit biggest shield bank you can survive, then fill up with shield boosters and hull (and maybe module) reinforcements 🤘😀 .

(And that you can only E and D grade reinforcements at that, why no C to A?! 🤔)
 
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Lol, well, if the Feds and the Imps ever do go to full-blown war, I'll be sure to bring a class 8 Cell Bank to blow up an enemy system.

Anyway, I like punching up, so since I first posted the question I have in fact been in a few situations that have allowed me to experiment a little bit, and I thought I'd share some of my own findings...

In one scenario, I dropped my Corvette into a signal source and immediately started getting attacked by about a dozen enemy ships.
I fired one 7A. That was enough to help me see the scenario through.

In never I fired a Heatsink. I don't carry those on my Corvette.

In another scenario, I was flying a Fer De Lance and in a battle against a wing of four Anacondas, I found myself in a situation in which I had used up all my Heatsinks and I was forced to use my last Cell Banks (2x 4A) without Heatsinks.

In neither scenario the Cell Banks did any real damage to my ship.
In fact, in the Exigious video on which I based my initial Corvette build, he specifically mentions having no Heatsinks is viable.

Up until now I flew the Viper and the Gunship in combat, neithter of which had either Heatsinks or Cell Banks, so these have honestly been my first real experiences using them.
As such I haven't yet engineered any Cell Banks.
Does doing so reduce heat when firing?
 
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Never needed SCBs even on my Medium Combat ships, let alone in my Corvette...do you play Kamikaze runs perhaps? ;)
 
Never needed SCBs even on my Medium Combat ships, let alone in my Corvette...do you play Kamikaze runs perhaps? ;)
Right?

The reason I never need them is exactly why I was so confused by how to use them in the first place...
Like I said; I didn't even carry them on my previous combat ships, and they used to rarely RTB with less than 100% hull...
And the shields on my Corvette are insane. They will not break.

But yes; I do like to punch above my weight...
I go looking for trouble (ie. combat scenarios that are ostensibly above my paygrade) and see what I can handle...

Best way to learn, ce n'est pas?
 
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My PVE Vette has a pair of 7B SCB and a size 7 bi-weave. I usually double bank the SCB. But that rarely happens
I never felt the need to add some size 6 SCB
 
Right?

The reason I never need them is exactly why I was so confused by how to use them in the first place...
Like I said; I didn't even carry them on my previous combat ships, and they used to rarely RTB with less than 100% hull...
And the shields on my Corvette are insane. They will not break.

But yes; I do like to punch above my weight...
I go looking for trouble (ie. combat scenarios that are ostensibly above my paygrade) and see what I can handle...

Best way to learn, ce n'est pas?
(y)
 
On engineering, of course as with most things in this game, you have options as to what to do - i focus mostly on heat reduction, followed by inceased charge.

Reading some Steam posts, it seems having an overcharged powerplant can see larger increases in heat and of course other factors like energy weapon use, enemy fire and Nav beacons too near stars can increase your heat.

In my Anaconda the unengineered class five shield bank sent my heat over 120 and even lightly engineered now, it still hits about 100...

As said, I should have my own Corvette to test out in a day or three 😃 .
 
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I run two Class 7 SCBs on my Corvette, but only have one powered at a time, when I have used all or nearly all I switch the old one off and the new one on. In Haz Res I run out of MC ammo significantly before I need to switch to the second SCB.
 
I've got class 6 and 4 SCB on my python which I use simultaneously, Obvs got heatsink but you use the last heatsink on your last level 4 which leaves 1 blast of level 6 without which is fine and take minimal heat damage. Combined 2 large efficient beam lasers and 4 overcharged multi cannons heat gain isn't a problem.

What's everyone's shield capacity mines 550 and in cz if I'm fighting anything 1v1 it's fine but if I get ganked from a smaller ship it's torture and man the shields drop 10x quicker.
 
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