Shield cell banks no longer show remaining charges in modules tab

Yup. So now the only way to see how many charges are left is to assign your SCB to a fire group and see it on the hud. I don't know about other players but I have always used a hotkey for my SCB's. With all the bugs on the issue tracker that are slowly turning into fossils from neglect, I can't see why something like this would be changed when nobody asked for it, and it eliminates an important indication during combat.
 
Same for the ammo left on your hardpoints.
Holy smoke, hadn't noticed that yet (haven't engaged in combat for a few weeks). Am now wondering if a change like that can even be made accidentally, but it's hard to believe there'd be any motivation to do it intentionally. Bonkers.
 
Holy smoke, hadn't noticed that yet (haven't engaged in combat for a few weeks). Am now wondering if a change like that can even be made accidentally, but it's hard to believe there'd be any motivation to do it intentionally. Bonkers.
Well, sometimes the ammo shows up, but most of the time not. Definitely a bug.
 
Am now wondering if a change like that can even be made accidentally, but it's hard to believe there'd be any motivation to do it intentionally.
Once upon a time, FDEV released an update that included fixes to the specular light mapping on a piece of landing gear on a certain ship. The next day, pulse lasers were found to do an extra 40000% (estimated) damage.

Yes they most certainly can and have done truly mind boggling things accidentally.
 
Well, sometimes the ammo shows up, but most of the time not. Definitely a bug.
I've just been mining and happily the seismic charge launcher ammo did show up in the modules panel (though it is also assigned to a fire group).
fixes to the specular light mapping on a piece of landing gear on a certain ship. The next day, pulse lasers were found to do an extra 40000% (estimated) damage
That's an impressively well disconnected pair of things, lol. One hopes that the laser damage screwup was a coincidence, or the code must be much much worse than I thought...
 
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