Hey all,
So, I've been using Shield Cell Batteries on my Type 10, combined with a Heat Sink Launcher, to great effect. However, tonight, I decided to break out my FDL for the first time in ages and have a play with that. As it only has 1,002 shields - albeit quite resistant ones - I fitted a C4 Shield Cell battery, unengineered for now, for situations where I might need it. Hull on the FDL is just the normal lightweight alloys, unengineered.
The problem I'm having, is that the SCB is not doing anything! I've sat here, not under fire, at 25% shields, popped an SCB then a Heatsink. All the usual noises occur and my ship heats up, then cools down as expected. However, my shield is still at just 25% From the SCB's Info panel, I can see that it should add 46.0/s to my shields for its operational time. I'm not quite sure how long it runs for, but even if it's just five seconds, that should give me a noticeable bump to the shields in that time. Not to use even a single percentage point though doesn't seem right.
I've tested this multiple times, both in and out of combat and it's just not working. I have full SYS capacitors - it's not even lost one Pip at any point - and no damage to the ship has occured, with all modules at 100% I'm at a bit of a loss why it isn't working.
Any ideas?
Scoob.
So, I've been using Shield Cell Batteries on my Type 10, combined with a Heat Sink Launcher, to great effect. However, tonight, I decided to break out my FDL for the first time in ages and have a play with that. As it only has 1,002 shields - albeit quite resistant ones - I fitted a C4 Shield Cell battery, unengineered for now, for situations where I might need it. Hull on the FDL is just the normal lightweight alloys, unengineered.
The problem I'm having, is that the SCB is not doing anything! I've sat here, not under fire, at 25% shields, popped an SCB then a Heatsink. All the usual noises occur and my ship heats up, then cools down as expected. However, my shield is still at just 25% From the SCB's Info panel, I can see that it should add 46.0/s to my shields for its operational time. I'm not quite sure how long it runs for, but even if it's just five seconds, that should give me a noticeable bump to the shields in that time. Not to use even a single percentage point though doesn't seem right.
I've tested this multiple times, both in and out of combat and it's just not working. I have full SYS capacitors - it's not even lost one Pip at any point - and no damage to the ship has occured, with all modules at 100% I'm at a bit of a loss why it isn't working.
Any ideas?
Scoob.