What is the difference between the optimal multiplier and the optimal strength?It seems Thermal Shields do offer the "best bang for the buck", especially with several Shield Booster slots to freely "fill in the blanks" on a Conda.
And the +Optimal Shield Strenght/+Optimal Multiplier Secondary doesn't seem too rare (worth investing a few extra rolls into), which puts the Thermal Mod back more in line with typical Resistant Shield Bonuses.
IMHO can't go wrong with Thermal Shields on a Conda.
I moved from Resistance Shields to Thermal on my Corvette and it did extremely well in prolonged CZ runs.
What is the difference between the optimal multiplier and the optimal strength?
The majority of cmdr's will say thermal...I'm with the majority![]()
It looks like that, but I am wondering if there is a good reason? I have been playing with shield calculators and it looks like trade-offs with thermal mod are quite significant. It obviously works well against lasers, but lacks in overall shield strength as well as against kinetic damage. Both of those see a significant penalty compared to reinforced. The overall shield strength is especially important against PAs with majority of damage (60%) being absolute.
As others have pointed out, if you expect to receive mostly laser damage, then thermal mod may be better, but I don't think it is optimal against PAs or MCs (or other kinetic weapons). So, it really depends on what kind of weapon fire you will be encountering. And then boosters need to be matched with your shield...
If I have understood correctly, thermal resistant mod is often used with bi-weaves where regen rate is more important.
I think it is a matter of preference and playing style mostly (knowing your weaknesses and strengths) and for PvE it is not that critical anyway. For PvP I have seen some recommendations of Bi-weave + Thermal or Prismatic + Reinforced, mostly against PAs and rail guns, but I am sure there are other combinations in use as well.
It looks like that, but I am wondering if there is a good reason? I have been playing with shield calculators and it looks like trade-offs with thermal mod are quite significant. It obviously works well against lasers, but lacks in overall shield strength as well as against kinetic damage. Both of those see a significant penalty compared to reinforced. The overall shield strength is especially important against PAs with majority of damage (60%) being absolute.
As others have pointed out, if you expect to receive mostly laser damage, then thermal mod may be better, but I don't think it is optimal against PAs or MCs (or other kinetic weapons). So, it really depends on what kind of weapon fire you will be encountering. And then boosters need to be matched with your shield...
If I have understood correctly, thermal resistant mod is often used with bi-weaves where regen rate is more important.
I think it is a matter of preference and playing style mostly (knowing your weaknesses and strengths) and for PvE it is not that critical anyway. For PvP I have seen some recommendations of Bi-weave + Thermal or Prismatic + Reinforced, mostly against PAs and rail guns, but I am sure there are other combinations in use as well.
When using coriolis, pay attention to the time stats of the shield metrics in the defence tab.
High MJ numbers can be misleading in my experience.
Out of interest, have you ever changed the Coriolis opponent from Stock Eagle to a somewhat realistic opponent??