Shield engineering

How are you guys engineering your explorer Anaconda shields- thermal resistant ? Enhanced, low power + stripped down ? My interest is in being able to survive the odd pirate interdiction until I can low wake out of trouble. Landing hard on high g planets is second on my list.

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Ain't no pirates out in the deep confines of the dark. I've got the smallest non-engineered by-weave shield generator in addition to the smallest non-engineered hull package I could get from Jameson Memorial. I don't fear pirates out in the black, but do on occasion scratch the paint on some of the planets I've been to.
 
I always use enhanced low power on my beluga, which you should use instead of the anaconda
For reals, the 'conda gets a great jump range if you strip it down to uselessness, but that supercruise turn rate makes me cry.
I bought a conda for the sole purpose of strapping modules for other ships to it and taking them to engineers and that's all I can ever see myself using it for. I literally hate flying it.
 
No need for thermal resistant, if you get interdicted by an NPC in the bubble, just win the minigame, it's easy af.
I usually go with enhanced low power / stripped down for exploration vessels to get some basic protection. Also Heavy Duty / Deep Plating on lightweight alloys hull.
 
Shields are useless for exploration. They don't protect the hull in case of an emergency exit from supercruise. So a waste of mass and power.

Shieldless high-G landings are not a problem. OK, I've not tried 9G but did ~5G several times and hull damage was 0-3%.

So it's better to have repair limpets than shields. The number of slots available nowadays makes even small ships like DBX perfecty capable of carrying AFMU, repair limpet controller and cargo rack necessary for storing the limpets.
 
I wouldn't say they are useless. They protect against accidents. Especially when going on expeditions with others (which is, imo, way more fun than solo exploring)
And repair limpets for one require one more slot and for two can only repair damage that already has been done while shields can prevent getting damaged in the first place.
 
Yeah, on expeditions you can never be 100% sure of the pilots around you. I don't mean gankers, rather honest accidents and collisions. We've had quite a few near misses when people jump into the mass jump events, for instance.

Plus, I've learned the hard way recently, that some of the Lagrange Cloud space life can ruin your day if they decide to start accelerating across your vector right when you decide to accelerate too. ;):D
 
For reals, the 'conda gets a great jump range if you strip it down to uselessness, but that supercruise turn rate makes me cry.
I bought a conda for the sole purpose of strapping modules for other ships to it and taking them to engineers and that's all I can ever see myself using it for. I literally hate flying it.

Basically the only time an explorer is going to be in super is to gather fuel, either from a Neutron Star or a conventional scoop-able star and then its back to hyper again. IF and when one determines that they want to observe anything such as a moon or planet they will stay in super and thus the ship will handle simular to that of the present day Space Shuttle. Land in an explore ship is basically the same as it is for the space shuttle on it return to Earth. With the exception of small yet proficent thrusters simular to out space craft in the game. The space shuttle doesn't actually fly to its landing zone (LZ); It glides.

I personally utilize a conda with what I'd refer to as a modified explorer build for various reason's like gathering mats and various mods and blue prints from far away places. And as someone stated, transferring various mods to various engineers and back again. The optional's I've installed cause me to have slightly higher core mods then I would utilize if and when I want to do some deep space explorations. At which point I simply remove the majority of my optional's and decrease the cores. My in bubble conda build and its optional's allow me to do 55ly jumps. Switching the cores and removing the optional allow me to increase that significantly into the mid 60's.

My flight maneuverability is far better in my engineered modified bubble hopping conda then it is in my engineered unmodified deep space exploring conda. A ship designed for exploring can not fly nor land as a conventional craft that is designed for any other purpose but exploring long long etc etc etc distances. Two different sets of criteria.
 
Mine has G5 Enhanced Low Power, Stripped Down.


It's a jumpconda though, designed to get to far places as quickly as possible. I'm not an atypical explorer - I usually pick a place far away and go there directly, rather than meandering through every jump on the way to the destination. I rarely land on planets, I don't really care about planetary features either. I'm more of a "find weird Stellar Forge stuff" as in systems that have shepherd moons etc.

(can't wait for the "but if you jumped shorter you'd go more places and would find more stuff" comments. yup, but I'd get bored quicker.)
 
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Shields (even though rather small ones) have totally saved my butt after I had circumnavigated the galaxy. But let me tell you the whole story.

After more than 5000 jumps around the galaxy finally in the system in which I started. My hull was down to 60 something percent.
Me -> a bit space mad feeling like the greatest guy alive
Me -> landing on a planet in said systems … it was a dark (and stormy) night

Ca. 200 meter above ground:
Me -> thinking: Woohoo! I'm so awesome! I wonder how a night-landing looks from the outside.
Me -> switching to outboard camera and accelerating downwards
Me -> not realizing that the ground comes closer … because it was pitch black

Kassiopeia hits the ground, the shield glows for a moment
Me -> OH POOPOO! OH POOPOO! OH POOPOPP! I'M GONNA DIE! LITERALLY AT THE FINISHING LINE! … because I remembered that my hull was not at 100 %

No explosion
Me -> calming down, checking systems … That was a close shave!

My shield was down to one ring (maybe less). But it took up all the kinetic energy from the impact and as I said above, it saved my butt.

Since then am I a bit paranoid whenever I intend to land. No matter if it is a station or a planet in the void, I always switch on the shields.
 
How exactly does the AFMU work ? Does it engage automatically when needed, or do you have to do something to kick it in ?

The number of slots available nowadays makes even small ships like DBX perfecty capable of carrying AFMU, repair limpet controller and cargo rack necessary for storing the limpets.
 
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