Shield generator for corvette

Whilst we wait for the experts, I’d suggest you strike the 7A off the list and decide between between your intended battle style of huge shield tank with Prismatics, in which case probably reinforced and high cap. Or Bi-weaves and more hull tanking with HRPs.

Do you have a preference normally?
 
Now i have a 7A heavy duty wish give me
4216 mj whit 6 shield booster. And 40 ish over all type off damage.

But don't know if other built for shields are better... or worse.

Prismatics are power hungry so need to take that in consideration to.
But then if i use Lo-power mod it give me 20% power back... so euhm...
 
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Prismatic or biweave, one or the other, but the real answer is "depends what you intend to use it for". I've run a prismatic before, it takes upwards of a minute to charge when it's on the pad and outside of that it's a case of "haha reboot to 50% and that's your shield now".
A biweave pretty much starts at half the strength of a prismatic, but you get it back without having to return to a station or reboot, and it's lighter and less power-hungry.

basically: do you want one big fight or lots of short fights back to back? Prismatic for the former, biweave for the latter.
 
Now i have a 7A heavy duty wish give me
4216 mj whit 6 shield booster. And 40 ish over all type off damage.

But don't know if other built for shields are better... or worse.

Prismatics are power hungry so need to take that in consideration to.
But then if i use Lo-power mod it give me 20% power back... so euhm...
No, only use hi cap reinforced for ordinary a-rated shields and prismatics. Engineer your powerplant and set up power priorities to shut down useless stuff while in real space when you deploy weapons.

Bi-weaves are different though.
 
Before I got bored with the Corvette I had success with both the prismatic (reinforced/high cap) and bi-weave (thermal resist/force block). The prismatic version was used for getting into fights with system security and only went down when ATR got involved.

My experience is either will work for whatever you need in PvE. A rebooted prismatic is still more than enough to take down anything you would typically come up against.
 
7A shields allow the strongest possible approach to a non glass cannon shield tank. I used Reinforced double braced 7A with two thermal resistance boosters and a bunch of hd boosters for a long time. You can add two shield cells and a fully armoured hull (PP and FSD) underneath with a balanced loadout. Prismatics will force you to weaken the already exposed powerplant further making the ship excessively weak against any form of shield bypassing attack or torpedoes.
For duels a reinforced biweave also works, especially when fighting the damage spike meta, as the regeneration will kick in regularly.

For PvE everything works, even an incompetently build paper corvette. For PvP, expect to be attacked by wings and don't expect to beat them (but it's possible otherwise you will get away most of the time).
 
if anything, a trader who needs just enough shields to high-wake and doesn't plan on getting into another fight immediately afterwards is the perfect use-case for an undersized prismatic.
Working on earning the prismatics.
Not done much powerplay yet, which I believe you need to do to get them.
 
For pve, you can easily do assassination missions with a biweave, I only consider the prismatics viable for pvp or if you want to equip a small size prismatic for trader etc..
 
I personally use the Biweaves as they recharge a useful amount while still in combat - I'm talking CZ'd here, so pretty constant fighting. Of course they are Engineered to the best of my ability (aka materials) so have about 4,200 total health. They are also exceedingly resistant, giving 60% Thermal thanks to being Engineered thus and the properties of several of my Shield Boosters. Not completely Engineered yet, plus borrowing so Boosters I Engineered for other ships, but it does well.

Note: I did have slightly less than 4,000 shield health with slightly more resistance and ran a SCB and a Heatsink Launcher. However, multiple encounters suggested that I didn't strictly need those items as the shield would often recover enough by its self if I got ganged up on.

So, for me, I wanted something to shrug off minor encounters and handle taking fairly constant hits and the biweaves did that for me. I have an Anaconda build with regular shields, which can take a pounding, but they take an age to recharge. So, they're very much about tanking damage for a time before getting back into SC to recharge more quickly.

Scoob.
 
For sustained PVE, my Vette is running a 7c bi-weaves, 2x7b rapidcharge SCB and 7 boosters (3 heavy, 2 resists, 2 thermal). Also a single huge MC because i wanted to keep it cheap on synthesis. I prefer reinforced because absolute damage of collisions and plasmas.

case by case - if needed, i replace the travelling stuff (Fuel Scoop and GFSDB) with another 5D MRP and AFMU, and docking computer with FSD interdictor.
 
For sustained PVE, my Vette is running a 7c bi-weaves, 2x7b rapidcharge SCB and 7 boosters (3 heavy, 2 resists, 2 thermal). Also a single huge MC because i wanted to keep it cheap on synthesis. I prefer reinforced because absolute damage of collisions and plasmas.

case by case - if needed, i replace the travelling stuff (Fuel Scoop and GFSDB) with another 5D MRP and AFMU, and docking computer with FSD interdictor.

How are the turrets in the medium and large? Per my build, I am planning on running turrets in the M/L slots. Obviously main damage would come from rails and plasma in the S/H. I figure those would be power hungry which is one of the main reasons I went with Biweaves.

Personally, I dont want to use SCBs with biweave as i feel like it sort of defeats the purpose of a biweave. Also, as I will be running hot weapons and dirty drives, id rather not cook the ship further lol
 
Actually, SCBs work great with biweave shields. They’re usually engineered for high resistances, so the MJ restored per SCB cell are multiplied by the resistances. That gives you great bang for the buck.

Specialized engineering of SCB stretches out the spin up time which has the side benefit of stretching out the thermal load. That lowers the amount of heat per second. I.e. 100 heat over 5 seconds is 20 heat per second. 100 heat over 6 seconds is 16 2/3 heat per second.
 
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