Shield impact mockup

I posted this in the alpha forum, but it would be good to get more feedback about adding visual shield impact. Here is the mockup I made to illustrate the idea better:

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From normal to getting hit, then loss of shields (hole expands and diffuses outwards). Would work in reverse also, having the shield envelop the craft.

What do you think?
 
your idea doesn't get across the immediacy of needing to know you're being hit. I'd prefer an improvement in the sfx. As it is, I think you only hear lasers when you are being hit (I think?) but perhaps that's not obvious enough - but a sound cue would be my preference, perhaps alongside something visual (though I wasn't immediately sure what I was looking at).

One thought about your design, wouldn't it get a bit boring to look at after a while? I mean, after the 100th ship... it would have to be dynamic and change, perhaps that's what you anticipated.
 
your idea doesn't get across the immediacy of needing to know you're being hit. I'd prefer an improvement in the sfx. As it is, I think you only hear lasers when you are being hit (I think?) but perhaps that's not obvious enough - but a sound cue would be my preference, perhaps alongside something visual (though I wasn't immediately sure what I was looking at).

One thought about your design, wouldn't it get a bit boring to look at after a while? I mean, after the 100th ship... it would have to be dynamic and change, perhaps that's what you anticipated.

It should be some form of subtle visual, blue like jolt or wave energy sweep across your windshield and HUD. Angle, direction and distance of the wave and dissipation will give you enough clues to understand where shield impact is occuring.

This will be highly dynamic and will fit in with the existing animation you see when hitting enemies already. There is no greater feedback than seeing enough visual cues like this coupled with sound effects.

Also when losing or gaining shields back, you will clearly get a high level of visual feedback, making the situation more impactful.
 
Remember such an effect has to be balanced with still being able to see and thus still being able to track your target.

I think if the shield effect were too pronounced then getting hit would effectively visually blind a player.
 
Im more a fan of FD getting the right sounds effects for hits on shields. I seem to recall Mass Effect series have a decent indicator when your personal shields were being shot at, but im kinda hazy on that.

Not against the idea of a better visual system though to go with it.
 
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