Shield strength formula: hull mass, current mass, hull upgrades?

Its not as complicated as they make it seem sometimes, its your base hull mass not your fitted one, and what rating/class your generator is. Making yourself heavier or lighter doesn't change your shield strength .
 
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Its not as complicated as they make it seem sometimes, its your base hull mass not your fitted one, and what rating/class your generator is. Making yourself heavier or lighter doesn't change your shield strength .
Not sure about that. The in-game description of the Shield Generators seems to suggest the heavier your total mass is compared to the SG optimal mass, the less efficient the shield will be.

Edit (add): this might lead to the choice of reducing hull upgrades (mass) to strengthen the shields.
 
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here is what Mike siad. You can also read that whole thread to get some idea of what affect shields.


Those formulas have a lot of magic numbers in them; a sure sign that it isn't what we're using. The shield formula is pretty simple. Take the base strength, look at the difference between hull mass and optimal mass and create a modifier to the base strength based on the linear interpolation between the shields best and worst modifier depending on whether you're over or under weight.

If you're exactly at the optimised mass then you'd get a modifier of 1 so no change.
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A C2 shield generator has 28t 55t 138t mass curve and modifier limits of 1.5 to 0.5. So being at 28t would give you a modifier of 1.5 to base strength. Being at 138t would give you a 0.5 modifier to base strength. Being somewhere in between would be a linear interpolation of those values and 1.
 
Not sure about that. The in-game description of the Shield Generators seems to suggest the heavier your total mass is compared to the SG optimal mass, the less efficient the shield will be.

Edit (add): this might lead to the choice of reducing hull upgrades (mass) to strengthen the shields.

I am sure about that, I know exactly what your saying it gets mentioned all the time but thats why I know it is the way that it is, theres probably been a thread a week since release about does fitted mass work or base.

Easiest way to do a proof of this is check shield modules, if you make your ship too heavy for a class 3, you can still equip a class 3 etc etc. Its been stated by the devs several times as well as the people who ran all the shield calculations initially.

Using ED shipyard for example, you can make an anaconda that has a mass of ~1500t, this is beyond the maximum threshold of quite a few shields (3A max is 413) 4A is 713, 1k for 5A, 1.3k for 6A yet it can fit any of those, because its base mass is 400.

This is the opposite of thrusters, where you cannot fit them if your actual mass goes above their maximum capacity.
 
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Then the hull upgrades (e.g. mirrored) and hull reinforcements do not affect the final shield strength. It would be some great news to me.
 
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