Pips in SYS has no effect on shield strength (it may possibly have done in alpha and prem beta, as a bug), but having 4 pips in SYS means you're constantly recharging the shields, making them harder to take down.
Sorry to revisit this again, but clearly it's not a straight forward matter.
So power from your SYS battery (if we call it that) is dumped into your shield (rings). So if you've lost a ring, charge from SYS will cause that last ring to get charged up again. Now, be it that you have 4 pips, or 1 pip (or no pips) going to SYS, as long as there is a charge in there, your shield (rings) will charge up again, at the same rate?
Does your SYS battery need to be fully charged before charge is then applied to recharging your shield (rings)? Or, will any charge in there be directed to rebuilding that shield (ring)?
My confusion comes from the fact if the shield (rings) recharge rate is constant, why do some people suggest the more pips to SYS the stronger the shields? eg: From the great Elite pilot guide - "2-3-4 pips will allow you to take 18-23-37 hits before shields will fail (numbers are only as a guide)."
What is it about assigning 4 pips instead of 2 that make your shields last longer (if they recharge at a constant rate)?
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