Shielding

The type 9 is a bit fat slow cow with poor shields due to its mass. You need to know how to deal with that. If you can't, then you might want to fly a different ship.
 
@op join a squadron so your squadron mates can help with theorycrafting. This forum is notoriously bad for loadout advice, for every expert you'll get 20 knowitalls that just muddy the water. Shielding is RIDICULOUSLY overpowered in this game. I could tell you tons about shield theory but it would take me hours to dump my knowledge on a forum post in a way that covered everything important and would leave you with no questions. it's the kind of discussion discord was invented for! If you want, you're welcome to have guest status on our discord (no obligation to join the squadron), we have some really, really smart theorycrafters, you'll be able to get live and detailed help. Most squadrons will be able to do this, but we take our shipbuilding particularly seriously. ;) Good luck!
 
So much advise, but based on the "problem description" i think the root cause is even earlier: how many pips did you put to shields?

All there is to it really, no idea why cmdrs are talking about engineering, the OP's issue is against regular NPC's. If you are going to submit to an NPC (whilst flying a freighter) learn PIP management and escape tactics. At a certain point you will realize you don't even need shields.
 
All there is to it really, no idea why cmdrs are talking about engineering, the OP's issue is against regular NPC's. If you are going to submit to an NPC (whilst flying a freighter) learn PIP management and escape tactics. At a certain point you will realize you don't even need shields.
Great post, of course you're right, but! For me it's more fun to build a ship that doesn't need to run. ;)
 
There's a reason there is a large shield generator (8A) available for the T-9. Much as there is the same exact reason a Sidewinder only has availability to install a "2A". One has the option to choose something other, but doing so comes at a cost. Should one not want to pay that cost, then don't choose the smaller generator.
 
All there is to it really, no idea why cmdrs are talking about engineering, the OP's issue is against regular NPC's. If you are going to submit to an NPC (whilst flying a freighter) learn PIP management and escape tactics. At a certain point you will realize you don't even need shields.

Is there a particular(ly different) pip routine you use in a shieldless T-9 if you submit to an interdiction?

I can fly without shields in a fully loaded Cutter or T-9 because I’m now confident and able to avoid/win the interdiction in the first place (unless I’m interdicted right as I’ve dropped in by the Star and get caught in the gravity well) but when I’ve submitted in the past I’ve always been glad of the shields I’ve had just to keep me going while I wake out.

My process tends to be 4 pips to engines, 2 pips to shields and boost continuously until I can spool up the FSD, then FA Off turn towards the new destination if that’s necessary, once the FSD is ready and counting I can boost to get my speed back up and head off.

There’s plenty of general tutorials on YT but finding ship specific advice can be harder to come across (I’m currently trying to find advice on best flight practice for the FdL too but it’s mostly just FA Off advice for that....a different topic anyway.)
 
Is there a particular(ly different) pip routine you use in a shieldless T-9 if you submit to an interdiction?

Depends, FA-OFF you won't need to put full PIPS to engines, the ship can cruise at max PIP speed whilst having zero PIPS in engines.

As you mentioned, plenty of good tutorials out there. Personally I never submit if it is against an NPC, they made interdictions quite easy to escape.
 
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Depends, FA-OFF you won't need to put full PIPS to engines, the ship can cruise at max PIP speed whilst having zero PIPS in engines.

As you mentioned, plenty of good tutorials out there. Personally I never submit if it against an NPC, they made interdictions quite easy to escape.

That’s interesting to know. A year in and there’s still a tonne of understanding to accrue.

Agreed though, it’s a moot point against npcs if you just evade the interdiction. For me, once I discovered/realised that losing the interdiction target marker from view was far from meaning I was about to lose I was able to win it every time bar any catastrophic **** ups from me.
 
My process tends to be 4 pips to engines, 2 pips to shields and boost continuously until I can spool up the FSD, then FA Off turn towards the new destination if that’s necessary, once the FSD is ready and counting I can boost to get my speed back up and head off.

Put 4 to SYS. Every pip there decreases the damage you take by aprox. 15%. Going from 30% damage reduction to 60% damage reduction effectively more than doubles your shields endurance.

In contrast, ENG does not benefit you that much. Sure it recharges your capacitor faster, allowing you to boost more. But in FAOff it doesn't even affect your max speed. Also, the T9 is not especially famous for its straight line speed. Outrunning an attacker doesn't happen. Depending on what you are fighting, you might be much better off trying to boost around its sides and stay behind it. (If your goal is not to get your guns on the target, but just to stay outside of the front firing arc, it can even to some degree be done in a T9. ) Just try to reduce the enemies attack window as much as possible, while your FSD charges.

In the specific case of the T9, most ships don't mass lock you, so even charging for supercruise might be acceptable. And always remember, masslock matters when you want to switch to supercruise, but it does not slow down a jump to another system. So if things look grim and you actually are mass locked, pick a random system on your left side panel and jump out. Traveling a bit more is better than the rebuy screen.
 
yes I have horizons, pips are 3 2 1 on ship , and that was advice from Flcs squadron. i have now gave up the Flc has i didn't want to feel like a charity case on Donations/gifts of 50-100 mcr each time someone saw us.i like to work my own way up the ship ladder and mcr.
 
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yes I have horizons, pips are 3 2 1 on ship , and that was advice from Flcs squadron. i have now gave up the Flc has i didn't want to feel like a charity case on Donations/gifts of 50-100 mcr each time someone saw us.i like to work my own way up the ship ladder.
We don't offer that 'service' (although if I'm about to hand in a 20m trade mission, I will ask if anyone wants a piece if they're in the area). We believe in providing a man with a fishing rod, rather than a fish. ;) Just saying so you know not all squadrons are created equal. FLC is a great squadron, don't get me wrong, they are close allies of ours, but we take a different approach to mentoring and have a totally different atmosphere on our discord.
 
Only tonight OP........i was in my 6C Bi-Weave conda Shields coming back into Shinrarta Dezhra, got pounded by Cmdrs in 2x FDL's and 1x Conda. Shields held up very well, whilst i went to the Nav panel, choose a destination not easiest, but one of my choice, calmly came out of Nav panel sent a Bye Bye message to my Interdictors, hit the FSD button and High Waked out wit just under 2 rings left!

So why do you think Shields are useless? Without Shields i would have starred at the rebuy screen!!
The shields arn't useless, the game is.
 
yes I have horizons, pips are 3 2 1 on ship , and that was advice from Flcs squadron. i have now gave up the Flc has i didn't want to feel like a charity case on Donations/gifts of 50-100 mcr each time someone saw us.i like to work my own way up the ship ladder and mcr.


4/2/0, and have you watched this?

Source: https://www.youtube.com/watch?v=Uh9AWV_BWo0


That was the single most helpful thing for me.

As a trader unlocking Lei Chung should be easy.
He'll boost your shields.
 
Put 4 to SYS. Every pip there decreases the damage you take by aprox. 15%. Going from 30% damage reduction to 60% damage reduction effectively more than doubles your shields endurance.

In contrast, ENG does not benefit you that much. Sure it recharges your capacitor faster, allowing you to boost more. But in FAOff it doesn't even affect your max speed. Also, the T9 is not especially famous for its straight line speed. Outrunning an attacker doesn't happen. Depending on what you are fighting, you might be much better off trying to boost around its sides and stay behind it. (If your goal is not to get your guns on the target, but just to stay outside of the front firing arc, it can even to some degree be done in a T9. ) Just try to reduce the enemies attack window as much as possible, while your FSD charges.

In the specific case of the T9, most ships don't mass lock you, so even charging for supercruise might be acceptable. And always remember, masslock matters when you want to switch to supercruise, but it does not slow down a jump to another system. So if things look grim and you actually are mass locked, pick a random system on your left side panel and jump out. Traveling a bit more is better than the rebuy screen.

The highlighted part in particular, along with 777Driver's FA Off comments have changed my outlook....and shown my need to start looking properly at FA Off as a whole (the FA Off turn is simple and useful but full understanding is needed - I've since discovered some Cmdr Moxen tutorials which look very good.)

*Apologies OP, no hijack intended.
 
why are they so bad...….

Does`nt matter what shield generators Class is on you ship . you still last 15 secs in an in-diction. what the deal here. 6a shield's and all other ships system in the 6-7 A range

I'm in a Supposedly type 9 heavy 700t+.. 6 million buy back. feels like it should be called : type 9 paper. you can not get past the same mission (trader) or others with a full load without the same npc indicting you with different classes weapons, or a different rank and still winning. I added mines launchers /point defence/ pulse emitter gun (felicity winters version)cannons..

I wouldn't like that weapon loadout at all.
My Type 9, when I used one, sported seeker missiles and gimbal/turret lasers. It was fairly effective in defending itself against pirates.
 
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