The type 9 is a bit fat slow cow with poor shields due to its mass. You need to know how to deal with that. If you can't, then you might want to fly a different ship.
So much advise, but based on the "problem description" i think the root cause is even earlier: how many pips did you put to shields?
Great post, of course you're right, but! For me it's more fun to build a ship that doesn't need to run.All there is to it really, no idea why cmdrs are talking about engineering, the OP's issue is against regular NPC's. If you are going to submit to an NPC (whilst flying a freighter) learn PIP management and escape tactics. At a certain point you will realize you don't even need shields.
All there is to it really, no idea why cmdrs are talking about engineering, the OP's issue is against regular NPC's. If you are going to submit to an NPC (whilst flying a freighter) learn PIP management and escape tactics. At a certain point you will realize you don't even need shields.
Is there a particular(ly different) pip routine you use in a shieldless T-9 if you submit to an interdiction?
Depends, FA-OFF you won't need to put full PIPS to engines, the ship can cruise at max PIP speed whilst having zero PIPS in engines.
As you mentioned, plenty of good tutorials out there. Personally I never submit if it against an NPC, they made interdictions quite easy to escape.
My process tends to be 4 pips to engines, 2 pips to shields and boost continuously until I can spool up the FSD, then FA Off turn towards the new destination if that’s necessary, once the FSD is ready and counting I can boost to get my speed back up and head off.
We don't offer that 'service' (although if I'm about to hand in a 20m trade mission, I will ask if anyone wants a piece if they're in the area). We believe in providing a man with a fishing rod, rather than a fish.yes I have horizons, pips are 3 2 1 on ship , and that was advice from Flcs squadron. i have now gave up the Flc has i didn't want to feel like a charity case on Donations/gifts of 50-100 mcr each time someone saw us.i like to work my own way up the ship ladder.
The shields arn't useless, the game is.Only tonight OP........i was in my 6C Bi-Weave conda Shields coming back into Shinrarta Dezhra, got pounded by Cmdrs in 2x FDL's and 1x Conda. Shields held up very well, whilst i went to the Nav panel, choose a destination not easiest, but one of my choice, calmly came out of Nav panel sent a Bye Bye message to my Interdictors, hit the FSD button and High Waked out wit just under 2 rings left!
So why do you think Shields are useless? Without Shields i would have starred at the rebuy screen!!
yes I have horizons, pips are 3 2 1 on ship , and that was advice from Flcs squadron. i have now gave up the Flc has i didn't want to feel like a charity case on Donations/gifts of 50-100 mcr each time someone saw us.i like to work my own way up the ship ladder and mcr.
Put 4 to SYS. Every pip there decreases the damage you take by aprox. 15%. Going from 30% damage reduction to 60% damage reduction effectively more than doubles your shields endurance.
In contrast, ENG does not benefit you that much. Sure it recharges your capacitor faster, allowing you to boost more. But in FAOff it doesn't even affect your max speed. Also, the T9 is not especially famous for its straight line speed. Outrunning an attacker doesn't happen. Depending on what you are fighting, you might be much better off trying to boost around its sides and stay behind it. (If your goal is not to get your guns on the target, but just to stay outside of the front firing arc, it can even to some degree be done in a T9. ) Just try to reduce the enemies attack window as much as possible, while your FSD charges.
In the specific case of the T9, most ships don't mass lock you, so even charging for supercruise might be acceptable. And always remember, masslock matters when you want to switch to supercruise, but it does not slow down a jump to another system. So if things look grim and you actually are mass locked, pick a random system on your left side panel and jump out. Traveling a bit more is better than the rebuy screen.
why are they so bad...….
Does`nt matter what shield generators Class is on you ship . you still last 15 secs in an in-diction. what the deal here. 6a shield's and all other ships system in the 6-7 A range
I'm in a Supposedly type 9 heavy 700t+.. 6 million buy back. feels like it should be called : type 9 paper. you can not get past the same mission (trader) or others with a full load without the same npc indicting you with different classes weapons, or a different rank and still winning. I added mines launchers /point defence/ pulse emitter gun (felicity winters version)cannons..
thanks all, goto a bit better at applying shields to Ships one I watch the shipyard videos from sir redeemer
Source: https://www.youtube.com/watch?v=DawqqufAEuM&list=LLSk_rWIUu72vtqBmVE_oCWg&index=2&t=0s