When you first start in a Sidewinder or Eagle weak shields are quick to go down but also fairly quick to recharge. In an Eagle I've pulled maneuvers like hiding behind an asteroid while my shields recharge and then gone back into combat with the same enemy.
However in larger ships shields take an egregious amount of time to recharge - I've lost shields, put 4 pips in SYS, hyperspaced away from a CZ, hyperspaced back to the same system, traveled to a station and docked, and my shields still haven't recharged yet!
This means that it's just about impossible to recharge shields during a combat engagement, which is especially frustrating as NPC don't appear to have the same wait. I've seen an NPC Anaconda restore shields in about 30 seconds.
This means that there aren't really any shield use tactics - you can't really back away for a bit and come back, you just have to FSD away.
In PvP this seems to lead to very shield-centric combat: loads of shield boosters and stacks of shield cell banks, first to lose shields loses the fight.
Shield boosters seem like they should add a choice between larger or slower shields, but as recharge rates are so slow boosters are a no-brainer: everyone carries as many of them as they can afford/power.
Is this as intended by the designers? It seems like there would be a lot more tactical options if shields regenerated at the same rate as NPC ones, but maybe have some choice: have a choice between slow to charge big shields and fast to charge weak shields for the same ship, or make shields recharge much quicker and weaker by default, but also make boosters add more protection but cost a lot more recharge time.
However in larger ships shields take an egregious amount of time to recharge - I've lost shields, put 4 pips in SYS, hyperspaced away from a CZ, hyperspaced back to the same system, traveled to a station and docked, and my shields still haven't recharged yet!
This means that it's just about impossible to recharge shields during a combat engagement, which is especially frustrating as NPC don't appear to have the same wait. I've seen an NPC Anaconda restore shields in about 30 seconds.
This means that there aren't really any shield use tactics - you can't really back away for a bit and come back, you just have to FSD away.
In PvP this seems to lead to very shield-centric combat: loads of shield boosters and stacks of shield cell banks, first to lose shields loses the fight.
Shield boosters seem like they should add a choice between larger or slower shields, but as recharge rates are so slow boosters are a no-brainer: everyone carries as many of them as they can afford/power.
Is this as intended by the designers? It seems like there would be a lot more tactical options if shields regenerated at the same rate as NPC ones, but maybe have some choice: have a choice between slow to charge big shields and fast to charge weak shields for the same ship, or make shields recharge much quicker and weaker by default, but also make boosters add more protection but cost a lot more recharge time.
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