Shields for a Vulture?

I'm playing with my Vulture again.

As the saying goes; "If it ain't broke, fix it until it is".

I've been running with a G5 reinforced 5A shield (which uses 3.5MW) and a pair of boosters (1.4MW each) which gives me shield strength of 966.

I've been experimenting with a G5 reinforced 5C bi-weave shield (2.6MW) which, with the 2 boosters, gives a shield strength of 796.
If I add a 3rd booster, the shield strength increases to 962.

Power isn't really an issue.
Both set-ups are just under the maximum PP output and neither require any power-management.

I'm also running a 4D SCB and the only "issue" is that, with the standard shield, I can use 2 boosters AND fit a heat-sink for the SCB.
With the bi-weave shield I need to fit that 3rd booster to provide the same shield strength so I have to do without the heat-sink.


So, what do you think?

Standard shield or bi-weave?
Is it even worth keeping the SCB if I go with the bi-weave?

My Vulture is pretty-much exclusively a RES-hunter, for the times when I fancy making things explode.
 
For RES hunting, Bi Weave is your best option. A vulture should be able to out maneuver anyway, and it will def have recharge time between engagements if you need it. I use a resist bi weave without SCB on my Vulture and it works great.
 
I like Bi-Weave over standard, especially after testing. I haven't tried reinforced though. I went with thermal resistant.

I use a 4B SCB which comes in handy when that Conda doesn't want to die fast enough.

Have to agree here , bi weave and thermal resist with 1 resistant booster and 1 heavy duty provides a pretty good little tank and with the G5 DD's it isnt really bothered that much by weight increase mods so you can experiment with some different weapon setups.

I would always have an SCB just for emergency purposes when you get swarmed or outpositioned.

Its been a long time favourite combat ship and only recently been mothballed for a speedy courier build.
 
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I have been gravitating back to an A5 with two boosters, now that Reboot/Repair restores broken shields to 50%. I get more shield up time with the A grades, and with the boosters I just leave out the SCB. I rarely loose shields in 1 v. 1's, until I hit Dangerous+/Python+ type NPC's. I do have to be choosy with taking on wings of 3 or more, I pretty much won;t take on more than two, below Dangerous.
 
Even though it's not really a shield tank, I've always liked Prismatics on a Vulture, and with Dirty Drives 5 it's fast enough to get away to do a quick reboot to get instant 50% shields again and get back into the action.
 
Maybe a bit of a sore-point, but still...

While I was messing around with Fluffy (my Vulture), I decided to buy a heap of Shield Boosters and get them all G5 engineered while I was in Leesti, just to have them "on the shelf" for any new ships I buy.

After engineering 20-odd boosters, I picked the best ones and found I could boost Fluffy's G5 bi-weave shield up to a strength of 1,052 using only two boosters, keep power consumption low enough to replace the 4D SCB with a 4A model and still had a utility slot free for a heat-sink.

Just goes to show what sort of an advantage people might have gained if they were doing something similar with all their modules, using engineer shenanigans. [where is it]


Having spent the day flying around the bubble in a DBX and then paying to get Fluffy shipped to different stations, I figured he "owed" me a return on my investment so I spent a couple of hours blasting in a nearby HazRes.
Lordy, it's a fun ship to fly! :D

It's never going to be the money-maker that my Corvette is but it can kill absolutely anything as long as you're prepared to stick at it long enough.
The beams can take down any shields in a few seconds and then it's just up to you to keep making enough passes to take out the hull of a big ship without getting in the way of it's weapons.
The only way an NPC avoids being destroyed is if you can't be bothered to make the effort to kill it.
2 hours blasting and Cr6m in my pocket.

When it came time to get on with doing other stuff, I was genuinely sad to park Fluffy up and leave him behind. [sad]
 
Megajoules shmegajoues. I use thermal biweaves and three E resistance boosters + 1 E heavy duty. Considering using a fourth resistance, even though it won't do much. Having tested the megajoule route, although far stronger on paper, I didn't find it worked any better in a CZ (once they get low they rarely get back above 2 rings). YMMV.
 
Is it even worth keeping the SCB if I go with the bi-weave?

No.

Even an A4 or B4 SCB will only restore about 600MJ of shielding, total, before being expended. That's barely more than a well engineered D4 HRP.

After engineering 20-odd boosters, I picked the best ones and found I could boost Fluffy's G5 bi-weave shield up to a strength of 1,052 using only two boosters, keep power consumption low enough to replace the 4D SCB with a 4A model and still had a utility slot free for a heat-sink.

Just goes to show what sort of an advantage people might have gained if they were doing something similar with all their modules, using engineer shenanigans.

Here's my moderately shenaniganized (everything is engineered, but not to the finality) Vulture:

[video=youtube;rc5OcGWLAm8]https://www.youtube.com/watch?v=rc5OcGWLAm8[/video]

No SCBs, single resistance booster, 400something MJ of shielding.

Needs non-gimmick weapons to be a RES hunter, but the setup will survive essentially any NPC opposition forever.
 

Achilles7

Banned
No.

Even an A4 or B4 SCB will only restore about 600MJ of shielding, total, before being expended. That's barely more than a well engineered D4 HRP.



Here's my moderately shenaniganized (everything is engineered, but not to the finality) Vulture:

https://www.youtube.com/watch?v=rc5OcGWLAm8

No SCBs, single resistance booster, 400something MJ of shielding.

Needs non-gimmick weapons to be a RES hunter, but the setup will survive essentially any NPC opposition forever.

'Wish I had a 'moderately' engineered Vulture that could boost to 543 m/s :p
 
vulture don't need shields above bi wave 400mj neither an scb , 141 is your friend with a good dd5 boosting above 520 the rest is skill
 
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