TLDR; please point me to a thread, where I can find some explanation for this topic. Somehow I can't find it myself in this forums.
I was playing on coriolis.io with different ships and outfits when something got my attention. I'm not sure if coriolis got if wrong (I don't think so given that this very useful and helpful website is actively maintained), but the way how the strength of shields are calculated seems mysterious to me.
Take a vulture with 5A shields, you get 357 MJ of shielding. Hull mass 230 T.
Take a FDL (still) with 5A shields, you get even astounding 468 MJ. Hull 250 T.
Take a ASP-X with 6A shields, you get lousy 234 MJ. Hull 280 T. With A5 its only 208 MJ.
It just doesn't make sense to me even if I try to get behind this "optimal mass" mambo-jumbo logic. And since shield boosters add up to 20 percent to the strength it even gets more extreme. I don't call this balanced nor comprehensible.
Where's the error?
I was playing on coriolis.io with different ships and outfits when something got my attention. I'm not sure if coriolis got if wrong (I don't think so given that this very useful and helpful website is actively maintained), but the way how the strength of shields are calculated seems mysterious to me.
Take a vulture with 5A shields, you get 357 MJ of shielding. Hull mass 230 T.
Take a FDL (still) with 5A shields, you get even astounding 468 MJ. Hull 250 T.
Take a ASP-X with 6A shields, you get lousy 234 MJ. Hull 280 T. With A5 its only 208 MJ.
It just doesn't make sense to me even if I try to get behind this "optimal mass" mambo-jumbo logic. And since shield boosters add up to 20 percent to the strength it even gets more extreme. I don't call this balanced nor comprehensible.
Where's the error?