Engineers shields need a buff

Is it me but shields go down in 3-4sec....they are paper thin. With these new weapons we need more time to fight( or turn around even), shield boosters take too long to be any good. Get rid of the time delay as they can never work if shields go down in 4 sec!

Game mechanics needs adjusting.
 
Is it me but shields go down in 3-4sec....they are paper thin. With these new weapons we need more time to fight( or turn around even), shield boosters take too long to be any good. Get rid of the time delay as they can never work if shields go down in 4 sec!

Game mechanics needs adjusting.

Shields are just fine. You need the evade the most devastating blows like plasma accelerators. Easiest way to avoid plasma volleys is to use your thrusters. When you see them coming use vertical thrusters and plasmas won't hit you. If you get hit by missiles then use point defence. The rest is up to your flying skills.
 
You mistake how Shield Booster work. They add mjs (energy) to when they are up. When they are on their last ring then you need an SCB + probably a Heatsink if still using Beams at the same time. Once they are down then you need 4pips to Systems to help reduce time. Understand how it works then consider you are Vanilla and the NPC are on MODs so you must pick your fights more carefully and avoid conflict when the odds are not in your favour. Combat in LowRES and get a better taste for them. Then after a few hours try HiRES but only against 1 NPC not Wings and only on bigger or similar sized ships if you have Security to help give you a start. You only need a few hits on them and then just leave it to Security!
 
Is it me but shields go down in 3-4sec....they are paper thin. With these new weapons we need more time to fight( or turn around even), shield boosters take too long to be any good. Get rid of the time delay as they can never work if shields go down in 4 sec!

Game mechanics needs adjusting.

You need to learn to manage your power pips. When you have 4 pips to SYS your shields take less damage and you effectively have 2.5 times more shields. When I am fighting I find myself constantly shifting between 4 pips to SYS / 2 pips to Weapons and 2 pips to SYS / 4 pips to Weapons. How you fight also affects your we0apons loadout. I cant turn as well as the smaller fighters so I now prefer to be a defensive build. I went with pulse lasers and multicannons because they do not drain the weapons capacitor as much (compared to beams) and I can keep 4 pips to SYS. In a smaller ship where you are spending more time on offense and not being shot then you might want to build it differently, but you still have to manage your pips.
 
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Problem is, some people don't like combat or don't have the skills, but would still like to play the game... elite is not only for combat based players. But without a means of avoiding or running away, and no way of fighting and beating these upgraded npc with their skills, the none combat players will leave taking their cash with them. don't underestimate the value of the players who don't do combat, I think that's a game breaker for FD.
 
Problem is, some people don't like combat or don't have the skills, but would still like to play the game... elite is not only for combat based players. But without a means of avoiding or running away, and no way of fighting and beating these upgraded npc with their skills, the none combat players will leave taking their cash with them. don't underestimate the value of the players who don't do combat, I think that's a game breaker for FD.

I can see the problem you are after. Non combat cmdr's could go to low res, it's safe. But what to do when they get interdicted and fight is not their choice. Then you can submit, boost and jump away. Or if you are in slower ship you must put 4 pips to shields and high wake to another system. This way you can avoid the mass lock. You just can't outfit smallest possible shield to trading or exploring ship. Those days are gone. Adapting takes time, more for some less for others.
 
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