Newcomer / Intro Shields

What is a good up to date source of information about shield generators?
I am looking to engineer a G5 shield generator with Lei Cheung so I can pin a G5 mod.
I am looking to put this on my FDL. What would be a good mod and EE for it?
 
Depends. For anything where weight is critical, Enhaced Low Power. For combat builds, thermal resistant bi-weaves and loads of Guardian shield boosters.
 
If you think you are going to be doing lots of ships with combat builds then the Thermal Resist blueprint is the one to pin, if you are mainly going to build non combat ships then Enhanced Low Power is the one to pin, always pin the one you are going to use most.

For an FdL I second the Thermal Resistant option and favour the Fast Charge experimental, on Bi-weaves without boosters your shields will be back up in no time at all with shield boosters it will take a little longer.
 
If you think you are going to be doing lots of ships with combat builds then the Thermal Resist blueprint is the one to pin, if you are mainly going to build non combat ships then Enhanced Low Power is the one to pin, always pin the one you are going to use most.

For an FdL I second the Thermal Resistant option and favour the Fast Charge experimental, on Bi-weaves without boosters your shields will be back up in no time at all with shield boosters it will take a little longer.
Yes I like fast charge just don't get why specifically thermal resist. Do FDLs or 5C biweaves run particuarly hot? I feel as though I'm missing a big, obvious piece of the puzzle. Most of my ships are for pace or range while exploring so having to deal with someone actually shooting at me with intent is the newer side of engineering!
 
What's the advantage of thermal resist over heavy duty? (New to FDLs!)

There is no heavy duty, perhaps you mean reinforced? The advantage is in how resistances are spread using thermal resist. Reinforced has a big hit to thermal, and requires a number of thermal shield boosters to even it out. That can be done, but for me it's better to go with thermal resist in the first place. It also boosts shield integrity for whatever reason.
 
What's the advantage of thermal resist over heavy duty? (New to FDLs!)
I presume you mean reinforced heavy duty is a booster blueprint, thermal resist makes the shield nearly as strong against lasers as it is against bullets and FdLs have strong shields anyway.

Shields are much weaker against thermal damage weapons than the others.
 
There is no heavy duty, perhaps you mean reinforced? The advantage is in how resistances are spread using thermal resist. Reinforced has a big hit to thermal, and requires a number of thermal shield boosters to even it out. That can be done, but for me it's better to go with thermal resist in the first place. It also boosts shield integrity for whatever reason.
Yes sorry meant reinforced. Thank you for the explanation, makes sense and helps.

o7
 
I presume you mean reinforced heavy duty is a booster blueprint, thermal resist makes the shield nearly as strong against lasers as it is against bullets and FdLs have strong shields anyway.
Yes I did sorry and thank you. Off to go take my new FDL in for some work, now!

o7
 
The advantage of reinforced paired with two thermal resist shield boosters as alternative to the thermal resist shield gives you better overal total MJ though, useful against plasma, while relative thermal shielding stays roughly the same.
 
Yes I like fast charge just don't get why specifically thermal resist. Do FDLs or 5C biweaves run particuarly hot?


I think you are misunderstanding. It's not a heat thing, but resistance to thermal based weapons, which already have a bonus against shields. High thermal resist is the best way to make your shields strong against attack in my view.
 
Mamba: 5C bi-weaves, two A-rated boosters, numbers from coriolis.
reinforced shields with two thermal resist boosters: 20+3.5+3.5 tons, 660 MJ raw, 1462/1218/1069 MJ explosive/kinetic/thermal resistance
thermal resist shields with two heavy duty boosters: 20+14+14 tons, 790 MJ raw, 1580/1097/1317 MJ
-> stronger shields, but also more mass (and slower recharge)
 
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