Shimmer/Doubling with CV1

I can't find this exact issue reported/fixed. Hope someone can help me out.

With the CV1, just sitting in the main menu ( with the Rover and Sidewinder ) in VR, the left side/half of the rover constantly shimmers. The graphic does this weird twinning out of phase shuttering in and out. Same with the lights on the ceiling. The sidewinder and right side of the hanger are mostly solid.

I've tried messing with graphics settings etc. Nothing addresses this odd shimmer. The framerates and head tracking are solid. MSI 970. Game runs great, but this shimmer is making me crazy.

What am I missing?

Tried to upload a screenie. Keeps telling me invalid file.
 
I don't think it's heat haze. The actual graphic of the rover judders around twinning itself off and on.

Maybe " shimmer " was too light a descriptive. I'm trying to get a video of it up.
 
I've seen it too. It's *supposed* to be heat haze, but it just really doesn't render properly on the Rift... I spent nearly 20 minutes figuring it out the other day.. it distorts and corrupts the whole image when rendered in stereo
 
Just put it on youtube. You mean this is " Working as Intended " ??

[video=youtube_share;jk5E1STflrM]https://youtu.be/jk5E1STflrM[/video]
 
Not as intended, no. But it is the heat effect not rendering properly under the current SDK. I'm sure it will be addressed at some point, but given how little time we really spend on that screen I can't imagine it's a priority - I'm just thankful that we got 1.3 and CV1 support so quickly.

In game I haven't had any real issues, so just dive in and enjoy playing on your new CV1 :)
 
Not as intended, no. But it is the heat effect not rendering properly under the current SDK. I'm sure it will be addressed at some point, but given how little time we really spend on that screen I can't imagine it's a priority - I'm just thankful that we got 1.3 and CV1 support so quickly.

In game I haven't had any real issues, so just dive in and enjoy playing on your new CV1 :)

Oh there's been much diving and enjoyment already, don't get me wrong. But this effect is noticeable in game too. ( Mostly stations etc ).

The fact that it works as well as it does still amazes me. Kudos props and free beers to Frontier etc etc.

I do hope they address these finer details though. Thanks for the replies guys. Was worried I had some rare anomaly that no one had seen yet. ( The good-luck-fixing-that type ). I feel a little better now.
 
Yeah, I thought I'd bought a defective unit at first too. I imagine over the next few months it'll get smoothed out and improved. Now if they'd just give us an onscreen keyboard I'd never have to take my CV1 off in game!
 
I was going to respond that I'd already bought it, but my microphone wasn't up to the task.

Then I realised that I now have CV1, which now contains an excellent microphone. Oops. Thanks for saving me from my less than functional brain! :)
 
In game I haven't had any real issues, so just dive in and enjoy playing on your new CV1 :)

Just don't try rolling your head left and right when looking at stars - you'll see some of the mass ejections rolling with you! This has been around since forever, reported, and still there.
 
Just don't try rolling your head left and right when looking at stars - you'll see some of the mass ejections rolling with you! This has been around since forever, reported, and still there.

Yup. At the end of the day, I think it's one of the things we'll just have to deal with on some level as part of playing a flat game ported to VR. We're still the minority.
 
Just don't try rolling your head left and right when looking at stars - you'll see some of the mass ejections rolling with you! This has been around since forever, reported, and still there.

This is as intended... the engine is using an 'impostor' sprite to render the flare texture. It always faces you, so if you roll left/right, you can get some odd viual artifacts as the impostor rolls with you.

Again, as intended, nothing wrong. Its a performance gain over quality thing.
 
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