Ship and SRV lights.

I have several issues with our vehicles' lights as they are, currently.

1) SRV - standard lights are okay.
High beams are HORRIBLE. The point of High beams is to see further in front of you. In SRV they range doesn't change, only the luminosity. It's pointless to use them, because you see what's 10 meters before you perfectly even with normal lights. What high beams actually do is light up the ground even closer to and underneath the SRV, which is actually not only pointless, but counter productive - One can't see the wake scanner properly, against the lit ground.

Suggestions - Make High beams have not only higher luminosity but also much longer reach, so they are useful at higher speeds at night and in canyons and don't interfere with the wake scanner. I would even be fine if they actually skipped the area normally lit by standard beams.

2) Ships - Well, how to put it. They are great for making a ship visible for outbound commanders while approaching the station. It's hard to see outside, so especially ships with darker paintjobs should always use them to prevent accidents. (Not everyone is skilled enough that they can undock and watch the scanner (and interpret it properly) at the same time.

And that's actually all they are good for. For every other situation where you would need lights, they are next to useless.

I love asteroid fields at "night". Though however exciting an experience it can be in smaller ships, to dodge the asteroids in the last second, there are situations where being able to actually see where one is going could be beneficial.

Siggestions.
- keep the current lights, but also add high beams with the reach of at least 2 km. For larger ships it would be true blessing during the night operations.

- add top-shaded fog lights. in a foggy environment, normal lights are useless and blinding for the pilot (Just like in real life - I like it. But it would be nice to have an alternative)

- make ship lights articulated. Or add a specialized articulated searchlight as a utility module. It would be great if we could point our lights 45 degrees down while operating over the planet surface.

I don't have high hopes for this QoL thing to come through, but I wanted to try. Also I hope I'm not 120th person to have the same idea.
Thank you for listening.
 
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I approve! +1

I'd love search lights.
Especially search lights slaved to head tracking or VR.
(Not that I have either).

Yes, either that or simple analog input. Most of us have an abundance of hats and sliders, anyway. :)
On ships like an T9, Asps or T6/Keelback that I normally use for SAR and planetary stuff in general. Though the utility mount placement on these ships isn't particularly fortunate for this function, and also such module would be useless on ships like Conda and such.

Still. A man can dream, right?
 
+1 Very useful idea.
As the statistics shows, from the time of submission of a proposal, to its implementation, must be at least 6 - 9 months.
Everything will be, at the appropriate time.
 
Hello, Chris Simon. :)

[...] It would be great if we could point our lights 45 degrees down while operating over the planet surface. [...] Also I hope I'm not 120th person to have the same idea.
What I'd like, in this vein, are far-reaching lights that can be angled about 65° upward. If I'm looking around, I generally prefer to fly level but upside down over planetary surfaces and use freelook (I find this gives the most stable and useful view from an Asp cockpit, when the ship's in forward motion). How well this will work in an atmosphere has yet to be seen, but it's good for now and an appropriate light-system would be very helpful.

Ideas for improved lighting are not new, but some of your specifics are, so kudos and rep for that. :)
 
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