Some ships have aero or intakes (fed mediums, kraits) it would be cool if ships with flaps, alerons, and other aero could get a handling buff. In an atnosphere over 0.5 federal gunship would get a 25% boost in turn rate and a 30% buff on deceleration and a 10% reduction in top speed (or 15% increase in fuel consumption) because the front is fairly aerodynamic. Dropship (less aero but more than assault ship) would get a 15% boost in turn rate and 20% buff in deceleration but a 8% reduction in top speed
Ships like T7 or T9 would get a 25% reduction in speed as they are just pushing the air. Ships like DBX, adder, etc. Would only get 5% drop in speed.
This would also be based on altitude and atmosphere density. When flying through clouds you would come out the other side with a wet or icy hull and glass. Going through a thunderstorm would glitch out your hud, jam your sensors and if you got struck could damage or reboot a module. (You could evade an attacker by going through a thunderhead to drop his target lock. Wind would also effect your ships handling larger ships would not have as much effect as small ones as their mass makes the forces to move them larger (my 2375 Ton corvette would move less in wind then my 461 Ton DBX)
Ships like T7 or T9 would get a 25% reduction in speed as they are just pushing the air. Ships like DBX, adder, etc. Would only get 5% drop in speed.
This would also be based on altitude and atmosphere density. When flying through clouds you would come out the other side with a wet or icy hull and glass. Going through a thunderstorm would glitch out your hud, jam your sensors and if you got struck could damage or reboot a module. (You could evade an attacker by going through a thunderhead to drop his target lock. Wind would also effect your ships handling larger ships would not have as much effect as small ones as their mass makes the forces to move them larger (my 2375 Ton corvette would move less in wind then my 461 Ton DBX)