Ship complexity and design in Elite Dangerous.

So, we are now in the 3rd month after release of ED.

Xbox is on it's way and the Mackers are also in the works. I'm not concerned about Mac's, they are also powerful PC's however not aimed specific towards gaming.

The other day, I was looking at another ship in another game, and I am still impressed by the details put into these models. I've seen a sneak peek of the interior in the ships in ED and they also look great. After we got the camera and can better take a good look of our ships, there are some design issues even on the stations that need so extra love to become more up to date.

My question or why I was pondering over the ship design was, if ships are going to be complex. And if we will be able to man different stations on the ship to play with a multiply crew onboard, how will this impact performance on the Xbox\PS4 ? I am sure FD will have all this in mind when they are designing the ships and other assets in the game. Will it not down grade the complexity?

I am really looking forward to walk around in my ship, however we also know that the level of details is expected to be of a certain standard.

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In this last picture we can clearly see the console. The polygon level must be pretty high to make all the details come to life without the ship model will look like lego ships. Anyone know the polygon level of the ships?
 

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From my limited understanding polygon counts are not a problem with modern game engines, its the textures and shaders that eat video memory. And I think the X1 and PS4 have more efficient memory handling than PCs (and more RAM for graphics) so its not all doom and gloom.
 
2 words. Normal mapping. The ships in ED from what I have seen are unbelievably low poly, all those details are from some truly amazing normal map work. I Could be wrong though.....
 
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