I've been thinking.
I feel that the subsystem, erm, system could do with some work. At present, I don't see a huge benefit for targeting subsystems- save for the quicker death of the ship when you target the power plant.
now, chances are I may just be missing the effects somehow, but I think adding some love to this would spice things up immeasurably, especially combat.
targeting the power distributor for example should reduce the amount of power you have available. If it's at 80%, then you only have 80% for all your modules/weapons.
targetting fsd, can obviously disable fsd.
Thrusters, affect manoeuvring (rather than a binary working/not working), so again, you can get random bursts, unresponsive sectors etc etc.
would add another level and greatly increase the benefit of subsystem targeting. Being attacked by a viper? Chances are it's running close to it's power limit, hit it's power plant to take out some of it's weapons.
anaconda? Take out power distribution to lower response times of turrets. Annnnnnd so on.
i can't see that this would take a huge amount of work (based of absolutely nothing and assuming I'm not just being a prat and missing it...) and would really add another dimension to the already excellent combat.
finally, leaks. Seriously, I hit someone with a rail gun, I expect atmosphere to leak- with the resultant piloting issues.
imagine trying to dock through a letter box, whilst wanted, with a ship steadily drifting left from a leak and intermittent power failures from a damaged power plant and power distributor......

I feel that the subsystem, erm, system could do with some work. At present, I don't see a huge benefit for targeting subsystems- save for the quicker death of the ship when you target the power plant.
now, chances are I may just be missing the effects somehow, but I think adding some love to this would spice things up immeasurably, especially combat.
targeting the power distributor for example should reduce the amount of power you have available. If it's at 80%, then you only have 80% for all your modules/weapons.
targetting fsd, can obviously disable fsd.
Thrusters, affect manoeuvring (rather than a binary working/not working), so again, you can get random bursts, unresponsive sectors etc etc.
would add another level and greatly increase the benefit of subsystem targeting. Being attacked by a viper? Chances are it's running close to it's power limit, hit it's power plant to take out some of it's weapons.
anaconda? Take out power distribution to lower response times of turrets. Annnnnnd so on.
i can't see that this would take a huge amount of work (based of absolutely nothing and assuming I'm not just being a prat and missing it...) and would really add another dimension to the already excellent combat.
finally, leaks. Seriously, I hit someone with a rail gun, I expect atmosphere to leak- with the resultant piloting issues.
imagine trying to dock through a letter box, whilst wanted, with a ship steadily drifting left from a leak and intermittent power failures from a damaged power plant and power distributor......
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