Horizons Ship destroyed for no reason, 2 wks of cartography LOST

This is what sickens me about ED. I don't want to be involved with other players. AT ALL. I'm of the opinion that most players are bad people, and since pirating is a thing here, I don't want anything to do with them. I bought this game because I THOUGHT I could just be an explorer, collect tons of cartographic data, sell it, upgrade my ship, rinse & repeat. So, I spent over two weeks out in deep space and decided to get back to a station to sell what I had accumulated. I was literally within light-seconds of a station when one of those UNNECESSARY NPC ships interdicted me and destroyed my ship. Now there's no way to recover that data. A complete WASTE of over two weeks of my life. Seriously? Why do you even need fake players at all? I wish this stupid game had A) a way to retrace your steps so you can rebuild the data and/or B) a way to go back to your ship and salvage the data from a canister, black box, or SOMETHING. Also, I wish there was a way to pull up some sort of complete history of your game. If I ever get killed by a real player (assuming I continue playing after this) I can find out who it is and give them a piece of my mind. Or put a bounty on them, or SOMETHING.
 
That's a bad experience. I haven't tried exploring yet but it does make me think not to bother. Luck is part of it but also more experience too. There should be safer places for explorers to use in these situations. More reliable spots e.g. Planets have less interference.
 
This is frustrating. However, what I do is this. After I scan an area I try to sell whenever I stop somewhere new. This way I am not holding onto anything.
 
Unfortunate. However, it is called Elite Dangerous for a reason.

if the tital of the game descryped the difficulty then doom needs to be impossible to beat, rainbow six siege needs to be a 12-20 hour stand off, and war thunder should be 2000 strong army slugging it out in one persistent battle and planet side needs space battles to a varying degree.

shut your pie hole the tital of the game does not set the difficulty

im in agreement with op he did everything possible to ovoid conflict why its not my concern mabey hes a space hippy and its against his religion to fire apon/ram/ or other wise harm a ship with people in it. it still finds and when we explore lose its not 3-4 hours to recup the loss its months or weeks. there needs to be a way where we can at least salvage some of our exploring data or retrieve it.

and it would be nice if our jump range ment we can go pft cant catch me and just outrun the pirates via system hopping but unfortunately they got portable teliport tech in their ships that allow them to jump anywhere anytime even if we emergency drop before they jump into the system. the npc's need to be brought more in line to player rules so mr eagle wing of 15 ships stops jumping 30+ with us and doesnt even have to scan our wake.
 
That is bad luck, but...

The NPC attacks have been a part of Elite since 1984 so it shouldn't have been a surprise.

Practice evading NPC attacks:
Submit (cut throttle to zero) when interdicted
Boost away, 4 pips to shields or weapons if your ship is fast
Select a new system, you can be mass locked (prevented from going back to super cruise) if you just stay in the current system
Select a "safe" system to return to e.g. democracy or corporate state government.

The risk to explorers is far higher than any other profession so I do feel for you.
 
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if the tital of the game descryped the difficulty then doom needs to be impossible to beat, rainbow six siege needs to be a 12-20 hour stand off, and war thunder should be 2000 strong army slugging it out in one persistent battle and planet side needs space battles to a varying degree.

shut your pie hole the tital of the game does not set the difficulty

im in agreement with op he did everything possible to ovoid conflict why its not my concern mabey hes a space hippy and its against his religion to fire apon/ram/ or other wise harm a ship with people in it. it still finds and when we explore lose its not 3-4 hours to recup the loss its months or weeks. there needs to be a way where we can at least salvage some of our exploring data or retrieve it.

and it would be nice if our jump range ment we can go pft cant catch me and just outrun the pirates via system hopping but unfortunately they got portable teliport tech in their ships that allow them to jump anywhere anytime even if we emergency drop before they jump into the system. the npc's need to be brought more in line to player rules so mr eagle wing of 15 ships stops jumping 30+ with us and doesnt even have to scan our wake.


Keep your arrogance to yourself.

ED better live up to it's name, otherwise they should just be done with it now. Can't stand the heat - get out of the kitchen.
 
Seriously guys, can we move away from the Elite Dangerous, yes the OP is venting steam but seriously, that line is getting older than some of my dad jokes -> What do you call a man with no shins.... Tony (Toe-knee).

I would be in his place as would you if you had say 30mil in bounties just as you got swiped by 3 Elite FDL's.

To the OP:
Was there anything you did to perhaps provoke the interdiction? Flying in a low security system, flying with cargo, powerplay etc?
Was this your first inhabited system, if not you should have stored a combat capable ship at the edge of human space, swap out when you arrive back. It works, trust me :)
Exploration has risk and reward too.
Player groups like Iridium Wing help explorers return safely.

Yes the game needs a "systems visited" map, possibly with a line of your travel path, it'd be nice.
Black box i'm in 2 minds since this gives players a legit reason to target explorers (if they needed one :p)
If a real player kills you then you get the "killed by CMDR ....", I think this needs to be extended to include their wing but you do find out. Currently though bounties etc are not placeable, it'd be too open to abuse unless carefully ironed in. I mean 1 Robigo run and I can put a 20mil bounty on anyone, if you are well known like a developer, a streamer or even a frequent poster on the forums you'd have bounties you simply couldn't manage. Yes it can be done properly for example: so that you can only put bounties on players you have seen in game. But it's not entirely simple.

Overall sometimes you get unlucky but it's possible to adjust the values on that "luck".
 
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The NPC attacks have been a part of Elite since 1984 so it shouldn't have been a surprise.
Agreed - as far as I'm concerned, yes, it's frustrating, but it's also part of the challenge, and this realism is one of the reasons I've always enjoyed Elite.
 
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<snip> you should have stored a combat capable ship at the edge of human space, swap out when you arrive back. It works, trust me :)
<snip>

This is a fantastic idea, I think I will adopt this when I go exploring :)

Plus after 2.1 you can also swap cargo between ships if you have enough space.
 
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Deleted member 38366

D
It's not a bad idea having a few friends around when returning from an Exploration Trip.
I've been attacked by NPCs numerous times re-entering the bubble, so I know it's a hassle and always a big risk.

ELITE-ExplorerEscort.jpg

Not expected any big trouble, but this fellow Explorer was escorted all the way back to the Station. My Ship there was 100% Expendable - his data was not.
Had we expected Trouble, I would have been there for the guy in a 100% Expendable FDL, FAS, Gunship or Corvette in full Insanity-Loadout if needed.
 
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Keep your arrogance to yourself.

ED better live up to it's name, otherwise they should just be done with it now. Can't stand the heat - get out of the kitchen.


what arrogance? everything i have said the ai do in elite currently including the wing of 15 ships, we cant recover our data in an way besides retracing our path that would guess what that be another two weeks or months.

now go away until you got something of value to add like some of the other posters did and saying "get good scrub xoxoxoxox" isn't helping.
 
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Keep your arrogance to yourself.

ED better live up to it's name, otherwise they should just be done with it now. Can't stand the heat - get out of the kitchen.

The name of the game comes from one of the in-game ranks. Dangerous. That's it.

It's been explained countless times on these forums and I even started a thread on Reddit which was met with the Downvote Brigade by swarms of folks who just don't like the truth :)

Alas, despite ongoing efforts to try to explain the name of the game - even by David Braben himself - we still get the "But it's Elite: Dangerous" thing which is the equivalent of "Git Gud" :/

Hopefully you understand now.

As to the OP - Yeah always be ready to hi-wake to another system upon interdiction of ANY kind, NPC and especially human, if your ship isn't rigged for battle.

And lastly - be aware that from 2.1 onwards, Explorers - including me - are going to have to load their ships for Bear :)

o9
 
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OP's gonna hurt for a while - but don't beat yourself too much - it was two weeks not two months at least, this hard lesson will protect you for your next and probably longer/deeper trips

IF you've ended up with a high combat rank then exploring unarmed is risking a total crapshoot when you come back, but otherwise if you've kept some basic defensive capabilities you should be OK - only sacrifice what you have to and beware flying without that boost.

But all these things can be made vastly more comfortable with an in-game friend who can meet you at the bubble's borders to get you somewhere you can arm up and be ready at least and that can be great fun in itself. Don't give up Cmdr, and check out EDDiscovery - it does more than you could with diligent map making and lets you keep notes etc
 
if the tital of the game descryped the difficulty then doom needs to be impossible to beat, rainbow six siege needs to be a 12-20 hour stand off, and war thunder should be 2000 strong army slugging it out in one persistent battle and planet side needs space battles to a varying degree.

shut your pie hole the tital of the game does not set the difficulty

im in agreement with op he did everything possible to ovoid conflict why its not my concern mabey hes a space hippy and its against his religion to fire apon/ram/ or other wise harm a ship with people in it. it still finds and when we explore lose its not 3-4 hours to recup the loss its months or weeks. there needs to be a way where we can at least salvage some of our exploring data or retrieve it.

and it would be nice if our jump range ment we can go pft cant catch me and just outrun the pirates via system hopping but unfortunately they got portable teliport tech in their ships that allow them to jump anywhere anytime even if we emergency drop before they jump into the system. the npc's need to be brought more in line to player rules so mr eagle wing of 15 ships stops jumping 30+ with us and doesnt even have to scan our wake.

Its perfectly possible to avoid npc interdiction's without firing a shot, ever. Perhaps the op, like you, should do some research on how to deal with them.

You can escape player interdiction's roughly 75% of the time when you know what you are doing, if you cannot escape npc interdiction's its simple user error. However, something tells me you won't want to hear that as it means you have to accept responsibility for your own mistakes.
 
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That's a bad experience. I haven't tried exploring yet but it does make me think not to bother. Luck is part of it but also more experience too. There should be safer places for explorers to use in these situations. More reliable spots e.g. Planets have less interference.

Still coming back from several weeks out to the Eagle Nebula (3 weeks to get there, 3 weeks coming back, play time is the limiting factor causing the really long travel time). It's been my experience on my first two exploration trips that the first populated area you hit, there WILL be a pirate wanting all that tasty cargo you're holding (even if you don't have any). Always, always expect it when returning from days or weeks in the black.

Submit to the interdiction, boost, boost, then back into SC. The NPC will still be stuck there cooling his FSD since you submitted to the interdiction.

I never wait until I get back home. First station I see, I'll land there. They always have a way to sell your exploration data. Do the bulk of it there. Get the $$$'s. THEN complete the trip home.

Hope that helps.
 
To be fair, the game is inconsistent with the way it handles losses. That magical escape pod is a wonder. As many pointed out already, it's able to transport you back to your station even if it's at the other side of the galaxy. And with all the materials you managed to collect on planets surfaces. But hey, sorry, no room for a data chip that's probably the size of a usb key.

That said, if you're going to lose a great deal when you die, so be it. It's part of the thrill. Personnaly I think it's rather dull as a mechanic for the exploration part, for the reason stated above and also because getting back to your starting point is already punitive enough. But at least, let's be logical with this.

It happened to me once. I made a stupid mistake and crashed my Asp on a planet surface. I lost maybe one month of exploration data. I know some lost way more. I never complained about this. But I just stopped playing entirely for an extensive time, actually. I was not angry, nor mad. Just felt empty, as this helped me realise I was sinking a lot of time in an activity supposed to be a game (so, fun) with a sense of progression, and being so harshly punished for a mistake was more like real life to me. I have one already, so I thought I should put things back in perspective a bit. To be honest, I while I love the game and will continue playing it for a looooong time, I don't play nearly as often as I used to before that incident. Maybe it's a good thing after all :D
 
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PLEASE tell me your ship at least has shields?
The number of times I see explorers outfiting for high jump range without allowing for BASIC defence.

Seem with 2.1 (AKA arms race), explorer again will be hardest hit.
 
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