The noise you should hear from the engines of your ship is due to thrust output / duty cycle. This is highest when your vector is 0 or in the opposite direction of where you're facing as the computer's speed safety regulations will allow full thrust power in this situation. As speed increases in the direction you're facing, the computer cuts back on thrust until you reach your maximum speed. This is true of FA on or off as the speed limitation exists in both.
The way the game currently renders the sound of your engines, seems like a bell curve around the blue range which makes literally zero sense. This is aggravating and annoying. It's bad enough that I hear the jetson sound of ships that pass by close to me in space ....and I can suspend disbelief on hearing laser fire and explosions (even though external sound should be optional in the game) ...but the way the engine's sound ramp up and down is just wrong.
max noise is full stop to max throttle or full reverse of direction or at speed to full stop. The audio should then peter out as you reach your set speed.
The way the game currently renders the sound of your engines, seems like a bell curve around the blue range which makes literally zero sense. This is aggravating and annoying. It's bad enough that I hear the jetson sound of ships that pass by close to me in space ....and I can suspend disbelief on hearing laser fire and explosions (even though external sound should be optional in the game) ...but the way the engine's sound ramp up and down is just wrong.
max noise is full stop to max throttle or full reverse of direction or at speed to full stop. The audio should then peter out as you reach your set speed.