Ship engine sound makes completely no sense

The noise you should hear from the engines of your ship is due to thrust output / duty cycle. This is highest when your vector is 0 or in the opposite direction of where you're facing as the computer's speed safety regulations will allow full thrust power in this situation. As speed increases in the direction you're facing, the computer cuts back on thrust until you reach your maximum speed. This is true of FA on or off as the speed limitation exists in both.

The way the game currently renders the sound of your engines, seems like a bell curve around the blue range which makes literally zero sense. This is aggravating and annoying. It's bad enough that I hear the jetson sound of ships that pass by close to me in space ....and I can suspend disbelief on hearing laser fire and explosions (even though external sound should be optional in the game) ...but the way the engine's sound ramp up and down is just wrong.

max noise is full stop to max throttle or full reverse of direction or at speed to full stop. The audio should then peter out as you reach your set speed.
 
The noises you hear are the sounds necessary to gain understanding of your surroundings. These are being reproduced by your ship computer for this very reason. If you are wanting these sounds to be reproduced differently, for personal reasons, then that's certainly a legitimate issue.

A possible solution is to check your sound settings, many of the channels delivering sound can be changed/lowered/muted by your personal preference. You can also just lower the volume of the game and limit the sound in that manner.
 
Commended for your observations. You are a thinker good sir and I know what its like to have something stuck in your head that you know is wrong and now has become an anoyance. Maybe politely present it to the developers in a tkt. I played a submarine sim once where the devs had the interior tilt in the opposite direction when either diving or surfacing. The only way I could play the game was with 2 gin and tonics. Cheers.
 
A book I am reading explains the noise as a way for the ship to alert you to the environment and to warn you of threats. Sounds reasonable.
 
Although I applaud you on your well thought out post,
This is a frequent topic of discussion in such games.
Although the niggle in the back of your mind may be whispering to you how passing ships and weapons fire shouldn't be audible to you, the reality is that it adds atmosphere (no pun intended) to the game experience.
Most games and sci fi tv shows etc would be very stale without the sound effects.
(Also, if you saw the demo video on elites ambient background noise, I would be sadly dissapointed if this was removed to make way for real physics as I'm sure many others would be too.)
 
Did you guys actually read what OP said, though?

It's not about the existence of sound, it's about engine sounds. It's about the correlation of engine sounds with engine activity. And I do agree with OP, sometimes it does sound quite weird.

Also, some ships could use a bit louder engine sounds. Asp is perfect, some others could use a boost to match that level (think Fed Dropship, Python, Conda - just a tad).
 
May I suggest a baseball card wedged in the spokes?

Or get an Asp.

Either one.

Edit: I'm being blatantly facetious as the sound immersion is the best thing about E: D. Each ship has a unique sound and the guys and gals have done a GREAT job with it.

Stop picking nits.
 
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Gilmour

Banned
the elite fans will give a million reasons why it's perfect, but you are right, it is not the best. I play with sounds off and enjoy it a lot more.
 
Personally I think the sound effects all in all are one of the finer aspects of the game, but to each their own, I suppose
 
This game is WWII fighters in space setting. Sounds to accommodate. You ever wondered why diving into a planet in supercruise sounds so much like dive bombing?
 
I'd like to see the ability to turn off out-of-ship sounds. That is to say: Sounds of ships passing, sounds of laser fire, and sounds of explosions. Internal sounds or sound connected to internal/connected equipment makes sense given that sound can travel through the medium of your ship and its components - though it would likely be very muffled in the case of weapons and even engines. I think that adding accurate sound physics would actually add something to the game and promote more realism which would, at least for those that care about physics, add to immersion.

There's something special about the idea of not being able to hear a ship explosions outside of your ship - it just adds that separation and makes it feel like there is literally nothing but silence outside of that thin hull of your ship. Just my 2c.

p.s., In response to the OP: Yes, sound should be directly proportional to acceleration. It only makes sense. I found it odd that this was not the case as well.
 
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like some have mentioned. It's not the existence of sounds external to your ship that the thread is about... That's a different argument that i was just mentioning in passing. The thread is in regards to the internal sound you hear as a pilot of your own ship's activities like accelerating at maximum power (in any direction). The sound you hear is not related to the power output, but rather the optimal velocity range as designated by the blue area (which makes absolutely zero sense).

The engines should be loudest when the acceleration is maximized and the ship's computer regulates acceleration down as you approach your set or maximum speed. Currently the sound doesn't correlate to that and so I have a problem understanding what it correlates to at all. It's incredibly annoying - more so than the silly jetson's sound other ships make when they pass you. Well I guess it wouldn't be the other ship's sound but your ship's computer making those sounds but whatever, that's another topic.
 
I laugh at the sounds and at what times they happen as they are horrid. But, do not get me started on the whistling noises from scooping hydrogen.....lol
 
The offical explanation is onboard ai making that sound to help pilots spacial awarness and that go away if canopy is blown out as cockpit then dont have any atmosphere to artificaly create the sound and all you hear then is the pilot breathing in his emergenzy remlock mask.

Same as you lose part of the Hud as some of it dont have any glass any more making aiming even more difficult. and you have to admit sound in a game is more fun than realistick no sound at all in vaccum of Space. :) Its a game after all try enjoy it.
 
Oh, I suspend realism for fun when playing games, but somewhere in the back of my mind I still know its wrong.

btw Jan, I was just reading the song of the day thread and left children of the sun playing in another tab. Tabbed over here to see your avatar dancing perfectly to the beat....
 
max noise is full stop to max throttle or full reverse of direction or at speed to full stop. The audio should then peter out as you reach your set speed.

That's what I'm hearing. Sound is louder during acceleration/deceleration, loudest at max/min throttle and then it fades to "idling" (idling sound is slightly louder at higher speeds than lower).
 
Audio feedback from the flight computer is greatest while altering movement vector or velocity. Makes sense to me.
 
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