Ship engineering options (only one mod per ship hull)
Materials required can be gained through mining, purchased on market or farmed etc..
These are the top three, I would love to see some fun mods on ships to give that 'personal' touch, this would add flexability to several underused ships (could even have ship specific mods)
This would be HUGE especially on the connonically older ships.
Imagine cramming a v5 pre engineered FSD into your Cobra III or stripping out extra space in that Type 7 to mount bigger thrusters. Perhaps you want to make your dropship run cold more efficiently?
Visit Larry's chop shop and don't forget to tip!
--
Wish list -
Gecko, Constrictor and Boa ships.
- Stripped down (lighter base tonnage at loss of hull points?)
- Cooled (interior piped more efficiently for lower temp running)
- Monstered engine / FSD ( increase slot size of thruster or FSD by 1 at cost to optional internal; Cobrs III would drop a 4 slot to a 3 slot to give a +1 to the respective internal. Always off of one of the larger blocks.)
Materials required can be gained through mining, purchased on market or farmed etc..
These are the top three, I would love to see some fun mods on ships to give that 'personal' touch, this would add flexability to several underused ships (could even have ship specific mods)
This would be HUGE especially on the connonically older ships.
Imagine cramming a v5 pre engineered FSD into your Cobra III or stripping out extra space in that Type 7 to mount bigger thrusters. Perhaps you want to make your dropship run cold more efficiently?
Visit Larry's chop shop and don't forget to tip!
--
Wish list -
Gecko, Constrictor and Boa ships.