I'm sure I'm not the first one to suggest support for ship engineering, but anyway...
We can engineer modules, we can engineer on-foot stuff. How about adding ship engineering to the mix? Some possible ideas:
We can engineer modules, we can engineer on-foot stuff. How about adding ship engineering to the mix? Some possible ideas:
- More integrity to the ship's canopy, at the cost of added weight (which makes sense: Stronger canopy = heavier). Great for combat ships.
- Better SCO handling (slower heat buildup, less fuel consumption, less sway). Could be unavailable to the new ships, and with old ships doesn't necessarily need to reach the same level of SCO handling as the new ships, but perhaps something between the two extremes. I don't know what the drawback could be (perhaps adds weight to the ship?)
- Lighter ship (which increases jump range), perhaps at the cost of less hull integrity and poorer SCO handling (stronger sway, faster heat buildup).
- Increased maneuverability (pitch, roll, yaw), perhaps at the cost of jump range or something else.