Ship exploded when fixing life support!

Is this how things are supposed to work now?
I decided to run some maintenance and fix my ship through the AFM, and as my life support was at 97% I though I'd do that too, it went to 98% then my ship exploded!
a bit annoying as I was on my way back with Months of exploration data, annoyingly, I had to take the option of new ship at Colonia to escape the screen.

So guys, is this how things are done now?
 
Apparently your air reserves are only replenished when you dock / syth oxygen - so probably you had run out of air when you were in the AFMU screen.

....As others have already said
 
It had been off for about two seconds... even I can hold my breath that long.

In the past I have been able to fix the LS system... after all with 2000 hours logged I'm not quite a 'nubi'
So, can you not fix LS system now...since the last update, or did I hit a bug of some kind?
 
When was the last time you docked?

If you're the type of player who sits out in the black for months, and you've repaired your life support several times (or rebooted your ship often), and you have a D-rated one that only provides 7 minutes to begin with... You could end up running it empty from the accumulated time repairing it.
 
When was the last time you docked?

If you're the type of player who sits out in the black for months, and you've repaired your life support several times, and you have a D-rated one that only provides 7 minutes to begin with... You could end up running it empty from the accumulated time repairing it.

YUP!
I'd been out for months... how do I know/find out how much air is left?
 
You can't see that until you're actually on life support. Once you're running on life support, a countdown timer shows on the HUD, which represents how much oxygen is left in the system.

Best practice would be to just synth life support refill every once in a while before you begin repairs.
 
Shutting down life support... 3..2..1... BOOM.

I possible fix could be to give everybody 30 seconds when LS goes out before the timer kicks in.
 
You can't see that until you're actually on life support. Once you're running on life support, a countdown timer shows on the HUD, which represents how much oxygen is left in the system.

Best practice would be to just synth life support refill every once in a while before you begin repairs.
Thanks, something I've NEVER done, something I'll have to look at next time.
 
Shutting down life support... 3..2..1... BOOM.

I possible fix could be to give everybody 30 seconds when LS goes out before the timer kicks in.
Not sure how adding 30 seconds onto a timer most don't become aware of until it expires would help. You could argue that the 7m30(+) timer should be enough (if you know what it means).

Glad I spotted a previous version of this thread - I did notice that life support oxygen didn't seem to replenish in flight, but dismissed the puzzle for later. Luckily I'm a careful driver, so don't need repairs a lot, or it could have caught me out.
 
General question as I never did this:

what happens if you synth life support?

If you synth ammo you see in the synth menu how much ammo is left. Do you see this with life support, too?
If yes, it would be a viable indicator...
 
General question as I never did this:

what happens if you synth life support?

If you synth ammo you see in the synth menu how much ammo is left. Do you see this with life support, too?
If yes, it would be a viable indicator...
I actually thought about this after I replied to this thread. In theory, it should have a gauge like weapons do. But I've never synthesized life support, so I've never looked at it, and I'm not able to check at the moment.
 
You can't see that until you're actually on life support. Once you're running on life support, a countdown timer shows on the HUD, which represents how much oxygen is left in the system.

Best practice would be to just synth life support refill every once in a while before you begin repairs.
I'm a noob- how do you do that, I'm in the black right now?
 
I actually thought about this after I replied to this thread. In theory, it should have a gauge like weapons do. But I've never synthesized life support, so I've never looked at it, and I'm not able to check at the moment.
Something to show what's going on would be a good idea, at the moment I'm a bit miffed as not only did I lose a gazillion credits worth of data, I had to suisidewinde back to the bubble and send for my clipper now have to wait 70 odd hours, not entirely sure that's good gameplay, for the sake of a bit of information.
 
There's no way to see how much left without switching the Life Support off.
It's a bit of contraddiction to switch it OFF to actually engage it... bah...

When you synthesize you just reset an invisible counter and that's it. No special message.
The idea that the ship blows up when life support goes to zero is just stupid.
Even if the air supply stops the ship is still filled with breathable air and the oxygen will last for days. The only thing that can drop quickly is the atmospheric pressure but unless you open a door it will anyway stay high enough to survive for several minutes.
 
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