Ship interior compromise

Since we're probably never getting full ship interiors like Scam Citizen, I think a good compromise is just to let us walk around the cockpit of our current ships.

Obviously not all cockpits permit this, but they're already modelled and there. We're just glued to our chairs. We have interactive menus from the FC Bridge that in theory should work the same way, and disembarking on foot would work by going to the door at the back of the cockpit like FC/Station lifts (just transition to black when doors open like it does for disembarkation now).
 
Sure as a thought exercise i would like it.... I mean, i have been walking around in my cockpit - in a small and limited way - since 2014 so I imagine it would be doable at least in single player...... but its moot. FD will do what ever they do and i dont think these posts will make a jot of difference.

but walkling to the door at the back of your cockpit / bridge, going through the door and then fade to black like we have now for me would be an improvement.
 
FD will do what ever they do and i dont think these posts will make a jot of difference.
Especially since this is about the 1,435,912th thread made about it.

Most ships in the game wouldn't even allow for it. What's more, there would be nothing to do but walk around in it. All the controls are in the cockpit. What would be the point at all?

It would add absolutely nothing to the game at all. It's a colossal waste of time for a feature that would have absolutely no function.
 
I should also have added......... and a lot of players would not want it.

I dont really know how much work it would be however am not sure why you are confident it would be a colossal amount of work. the bridges and cockpits of all the ships that i have tried (there maybe a few i havent) are already fully rendered, even in areas you cant normally see - presumably because getting out of our seat was always part of the plan. I dont see why it would be that much work esp if it was only allowed when landed. Like i said, in VR i have been able to mooch about my ship since launch

I agree there would not be a function as such as the game as it stands now (there is no function either for getting out of our ship and walking to the public area, we could just as easily fast travel from our seat directly to the concourse but FD chose to add it presumably just for flavour / "immersion" (i know that is a dirty word for some in this forum).
 
This is a developer that can't even get the system connectors feature to STAY OFF when you turn it off, and you are of the opinion they can just "whip up" all of those ship interiors and make them functional with little to no work at all?

Do you actually play this game?

They've got far, far bigger fish to fry to fix the plethora of bugs in this game than wasting time on a non-feature.
 
Most ships in the game wouldn't even allow for it.
Do you mean that cockpit is too small? Maybe rotating seat as in SC.
It would add absolutely nothing to the game at all.
Unless developers adds gameplay elements. Maybe some diagnostic panel to repair ship modules. Some storage to choose suit loadouts and choose consumables in (relative) safety of ship cockpit.

20220611142334_1.jpg
 
This is a developer that can't even get the system connectors feature to STAY OFF when you turn it off, and you are of the opinion they can just "whip up" all of those ship interiors and make them functional with little to no work at all?

Do you actually play this game?

They've got far, far bigger fish to fry to fix the plethora of bugs in this game than wasting time on a non-feature.
you are ignoring what i said... they dont need to whip up the interiors... they are already in the game - i have spent a lot of time walking around them. (all OP is asking for - which bear in mind i already said he is wishfull thinking but just chewing the fat as it were ) is exiting via the existing doors already in each cockpit/bridge

I take your point however about some long term issues in the game which FD seem unable or unwilling to sort out, but....................................

i may have missed a ship however...... so can i flip it round... which bridges are NOT fleshed out without the back of them rendered with an exit door, because if it isnt too expensive i will buy one and have a butchers myself (unless it is a corvette or cutter as i do not have the rank)

To answer your question....... yes i do play the game (last night as it happens) less than some, more than most however - around 3000 hrs.... some of it spent stood up exploring the inside of my ships
 
Last edited:
I used to think that the walking around the bridge and taking a turbo lift to various sections of the ship would be enough to satisfy those that say the game is ruined by not having ship interiors. However, I've come to the conclusion I was wrong.

If they put ship Interiors in then there can't really be any half measures. It has to go in fully or not at all and, lets be honest, its an Odyssey Size Paid for DLC we're looking at. So that means at least a couple of years of development, so that you can walk around your own ship, Have you (or anyone on your team) repair battle damage in real time, walk around other peoples ships, boarding actions on ships, EVAs to repair ships, exploring the wreckage of crashed ships, etc its a lot to do.

Personally, I feel that the next Paid for DLC should be full VR for Odyssey because that really needs to be in place before they even look at ship interiors and I don't feel the non-VR people should subsidise functionality that can only be exclusively used by a smaller part of the community (of which I'm one BTW).
 
Especially since this is about the 1,435,912th thread made about it.

Most ships in the game wouldn't even allow for it. What's more, there would be nothing to do but walk around in it. All the controls are in the cockpit. What would be the point at all?

It would add absolutely nothing to the game at all. It's a colossal waste of time for a feature that would have absolutely no function.

This is nonsense.

It's currently utterly pointless walking from the blue circle under your ship in a station to the lifts. Zero gameplay there. In fact it's an barrier to on-foot gameplay by adding time needed to check on-foot missions: there really should be a way to access on-foot missions from your ship.

The blue circle is just offensive when you can SEE the ships door right in front of you. Same with the cockpit door. At least make the 'fade to black' between the ships door and the cockpit door.
 
I dont understand why everything has to have a function. A lot of the replies seem to be "whats the point", the point is letting people enjoy different things. So what if some people want to have added immersion by roleplaying with crew members, walking around their bridge? So what if people like to "stretch their legs" on a long supercruise?

Not everything in the game needs to be a game changing design feature, if that was the case whats the point in having station interiors at all? Why cant we just skip the extra steps and get on foot missions from the station menu in your cockpit.

This is why people don't suggest things on the forums. Its always met with baseless criticism along the lines of "thats dumb and I dont want it so obviously no-one else wants it either"
 
I dont understand why everything has to have a function. A lot of the replies seem to be "whats the point", the point is letting people enjoy different things. So what if some people want to have added immersion by roleplaying with crew members, walking around their bridge? So what if people like to "stretch their legs" on a long supercruise?

Not everything in the game needs to be a game changing design feature, if that was the case whats the point in having station interiors at all? Why cant we just skip the extra steps and get on foot missions from the station menu in your cockpit.

This is why people don't suggest things on the forums. Its always met with baseless criticism along the lines of "thats dumb and I dont want it so obviously no-one else wants it either"
I agree with your 1st 2 paragraphs. your final one however is a bit unfair. it's a forum , elite is a game where many of us all want different things. this happens in all games but for some reason this seems to be even more than most in elite. whether that is because FD have been vague in their marketing and allowing players to get unrealistic expections , or whether it is because players have gone of the deepens about features FD never alluded to I will let the reader decide.

but just as you have a right to express a desire (one which I share btw) I think you have to be prepared for other players to push back.

For a lot of players in games which can be played competitively.... the most important thing is progression as fast as possible. many player have no interest at all for "fluff" and indeed do jeer at those wanting "immershun"
OTOH I made rules up to stop me flying through the game , not doing anything which feels cheesy and exploity. and have no problem at all with getting out of my seat to walk in my ship because to me it makes the game world that much more realistic.

for me immersion or more accurately verisimilitude is a big part of the game and as such walking in my ship , no matter how limited , would be a boon
 
Last edited:
I think what a lot of players are leery of is an Eve online type situation. I seem to recall they added some sort of walkable section, but it didn't really do anything, leading to significant Community backlash and its eventual removal.

The last thing people want is large amounts of developer time being wasted on a feature that doesn't get used by very many people and then eventually gets removed entirely.
 
I agree with your 1st 2 paragraphs. your final one however is a bit unfair. it's a forum , elite is a game where many of us all want different things. this happens in all games but for some reason this seems to be even more than most in elite.
I'll admit maybe my response was a little heated, but I figured the idea of a forum was to gauge opinion on topics instead of "that sucks" or "I don't want it in my game".
I understand you can't please everyone and that some people inevitably won't like certain features about the game. Hell, there are things I don't like about this game that others do enjoy but me saying "I hate doing this so fdev shouldn't have put it in the game" without justification as to why the feature is detrimental to the user's experience isn't feedback, its just crying about something you personally don't like.

I think what a lot of players are leery of is an Eve online type situation. I seem to recall they added some sort of walkable section, but it didn't really do anything, leading to significant Community backlash and its eventual removal.

The last thing people want is large amounts of developer time being wasted on a feature that doesn't get used by very many people and then eventually gets removed entirely.

Again this wasn't meant to be a suggestion for the ONLY way to do things, just something optional for people who want to enjoy that side of things, can. I figured since the cockpit is already made and present in most (if not all) Med/Large sized ships that it wouldn't be a huge thing to implement. However I realise this is FDev we're talking about and so it probably needs a rework of the entire base code just to get our CMDRs to stand up in the cockpit never mind walk around it
 
I figured the idea of a forum was to gauge opinion on topics instead of "that sucks" or "I don't want it in my game"
Suggestions that have an element of controversy get lots of discussion. Ideas on the far edges of the spectrum... really good and truly awful don't get much discussion. Unless the OP keeps it alive by bumping it with crap, luring new people in with repetitive and circular discussion.

Again this wasn't meant to be a suggestion for the ONLY way to do things, just something optional for people who want to enjoy that side of things, can.
I enjoy walking around my fleet carrier. It is a nice feature that I like. If ship interiors suddenly got introduced and they were pretty good I can't imagine many complaints. If they were graphically glitchy and overall sucked obviously it would be bad. Following the EDO launch disaster I think every new game addition for the next couple years needs to be non-game breaking. Frontier should play it safe. I am assuming your suggestion is desiring the good implementation path. (y)

After this many years of ship ineriors not being implemented it seems logical that its not a simple task. Certainly not a "low-hanging fruit" game addition. Players such as myself have concern that significant effort resulting in a half-baked solution that adds no benefit or fun gameplay and possibly adds player frustration could be the result. Possibly a saga of frustration. I would prefer no attempt at ship interiors over this.
 
Last edited:
Do you mean that cockpit is too small? Maybe rotating seat as in SC.

Unless developers adds gameplay elements. Maybe some diagnostic panel to repair ship modules. Some storage to choose suit loadouts and choose consumables in (relative) safety of ship cockpit.

View attachment 325653
The 1:1 scale of the universe is wrong in this game, the ships size is like a toy size u can't even fit at cockpit. Odyssey version of the ships are a bit bigger but not big enough.

That's why ships interiors are not possible. If they make ships bigger they have to scale stations cause ships don't fit the slot and so on.... 🤔🤣
 
This is nonsense.

It's currently utterly pointless walking from the blue circle under your ship in a station to the lifts. Zero gameplay there. In fact it's an barrier to on-foot gameplay by adding time needed to check on-foot missions: there really should be a way to access on-foot missions from your ship.

The blue circle is just offensive when you can SEE the ships door right in front of you. Same with the cockpit door. At least make the 'fade to black' between the ships door and the cockpit door.

It is not nonsense.
I'm really glad the blue circle is here and that is saves me from running through my ship so i'm left to deal only with the hangar running - which hangar running i can minimize by flying exclusively a DBX in EDO while doing on-foot stuff.

and regarding hangar running - i hope the will eventually allow us to have on-foot mission boards in our ships while we are docked - so i can skip the hangar running all together.
 
Back
Top Bottom