I care, OP, I really do. I've brought up many an inconsistency and the problematic module system over the years, only to get flamed by the typical naysayers.

Come to
Space Engineers, we have cookies
and physically accurate interiors!
Yes but the problem is if all what you have are bricks, ship will look... phony. Like they do in Space Engineers. They aren't the prettiest in the lot, because they're built from a set of Space Duplos
TL; DR: I don't care as long as they're believable and actually work - If I exit the ship I want to see what I saw through the window, not randomised instance.
As for "physically accurate" - who's stopping them from redoing the ship dimensions. Also we have stupid things like larger size sensors whose "unit dimensions" sound like something taken out of Steampunk, not 3307. I mean 64 for sensors? We're tagging along a carrier-sized antenna?
If I were to add such DLC, I'd remodel the ships and then sold the DLC for appropriate price ;-) It's not unmanageable tbh, how many ships is there? 30? 40? Push the ship upgrade on everyone so they're consistent between DLC and non-dlc modes and weather the inevitable nerdrage. After nerdrage dies out, we will have ships that actually make sense (ps: nerf unobtanium Anaconda in the process pls).
The "camera tricks" would probably be obvious in VR, too. And I'm no game dev, but wouldn't it be easier to code if it didn't require loading screens or scale shifts? And a "seamless" transition which is pretty standard in open world games nowadays?
Star Wars does that kind of shenanigans (canon changing) quite often... All great sci-fi series also are full of "artistic licences", and physical innacuracies, so what. As long as I can a) watch the game play from the observation deck of an Anaconda and b) it works - so if I see someone dropping a rifle, I can go out and take it, and not be taken into another instance where this rifle drop didn't happen.
I think this dev should be more bold with their decisions. Haters gonna hate, always. But I'm afraid being publicly traded also ties their hands as the board might not want to take risks etc. etc.