Thing is that Airbus Beluga it landed at a Airport. It not flying by a small Airport while those triple trailer big rig flying off to the small Airport and landing like planes.
Maybe the Beluga would only need to land because trucks don't fly? [big grin]
The point was to address your concern with a large ship "giving birth" to something considerably smaller but still relatively large, in following with your advice to look to current day reality as a reference point.
A triple trailer big rig rolling out of a plane would be a strange sight to behold, but would be awesome to watch.
It's not something I'd protest in other words, but the point is, something like that is doable with current tech, so why not in future?
Well most people look at practical and realistic. If I wanted a game of impractical there many games you can choose from.
You think most people look for the practical and realistic in a futuristic space game with advanced alien civilisations and hyperspace jumping?
The only concern for practicality should be regarding what makes play unnecessarily cumbersome for players.
I find it impractical to have a LARGE ship give birth to a medium ship. It would be like having a person giving birth and having them asking to wait until the child is 5 years old and then give birth to a 5 year old.
As previously stated, we can't know the minimum dimensions of the proposed cargo vessel, because we don't know the physical dimensions of the cargo racks.
We'd need to know how big each cargo rack is, so that we could determine how much space a 100t hold would occupy, and build the cargo vessel around that.
Even so, it has already been stated that the Type 9 is many times the volume of the Type 6, so other than some subjective notion you have about it looking strange in a way you don't like, there's no objective reason that proves the infeasibility of the proposal, particularly with a purpose-built cargo vessel, and a modified or alternate hatch.
Suffice it to say at the moment though, that the cargo vessel would be considerably smaller than a Type 6, as it would have minimum sized modules, no FSD, no utilities or hardpoints, a small fuel tank, small cockpit, no cabin considerations, a thinner hull, and no elaborate external design features that would unnecessarily increase the space it occupies. It may even have folding parts like the fighters, to further reduce its stored size.
Lastly, I don't think it's fair to say that this feature is only for players who just click and accept missions without reading them. Other than there being no way to determine that, it discounts without qualification that this added gameplay element would be something people would enjoy engaging with.
If the only objection here is "I don't think I'd like how it would look", then it carries little weight.
if the actual objection is "I don't want players to have a way to deliver large amounts of cargo in large ships to outposts or stations they can't dock at", then my question is, why? And saying "if they want to deliver to those locations, they should use smaller ships" is not an answer to why they
shouldn't be able to use bigger ships with ship launched cargo vessels.