Ship launched fighter agility question

We have been told that we are not going to physically be in our fighters when deployed, instead we will be operating them remotely via "telepresence".

Now considering that we will not actually be in our fighters, and they are the most agile craft in the galaxy, the fighter should not suffer from blackouts and redouts during extreme pitching and turning.


Could someone at Frontier confirm whether our unmanned fighters are exempt from blackout & redouts?
 
We have been told that we are not going to physically be in our fighters when deployed, instead we will be operating them remotely via "telepresence".

Now considering that we will not actually be in our fighters, and they are the most agile craft in the galaxy, the fighter should not suffer from blackouts and redouts during extreme pitching and turning.


Could someone at Frontier confirm whether our unmanned fighters are exempt from blackout & redouts?

I've spent a fair bit of time in the F63 & Imperial fighter, never experienced a redout or blackout, perhaps they removed it in Arena.. Tbh even the devs admitted the whole G limit animations are a bit of a gimmick in the main game, our ships are capable of pulling insane amounts of G's, boosting in a straight line is in excess of 20G's
 
I've spent a fair bit of time in the F63 & Imperial fighter, never experienced a redout or blackout, perhaps they removed it in Arena.. Tbh even the devs admitted the whole G limit animations are a bit of a gimmick in the main game, our ships are capable of pulling insane amounts of G's, boosting in a straight line is in excess of 20G's

Same, I have not experienced it in CQC, but they have mentioned that the fighters are using a different flight mechanic in the main game,

I'm just hoping an agile ship like the Imp fighter isn't hindered by not being able to use its full pitch ability because the radio controlled avionics are having blood rushing to and from its CPU :)
 
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