Horizons Ship launched fighters and crew members, a few things I'd like to see: (Add your's)

I love the new SLF part of ED. I'd love to see a few things added to them.


1. Multiple fighters launched at the same time.

2. More ships capable of carrying fighters.

3. Crew at the helm orders to scan ships (kill warrant etc.).

4. Crew at the helm orders to collect material or containers.

5. "Hold Position" to actually work, as in "stay here".

6. "Leave the power distributor settings alone" order would be nice.

Just a few off the top of my head.
 
What I really would like to see is what they said in their pitch "fighters that can land on your ship that you can get in & out of" "Npc crew for your ships" "ability to walk around ship/eva". That would be a great start for me, don't get me wrong this is a great game but could be so much more, hope the fps comes sooner rather than later.

Shadowma
 
What I really would like to see is what they said in their pitch "fighters that can land on your ship that you can get in & out of" "Npc crew for your ships" "ability to walk around ship/eva". That would be a great start for me, don't get me wrong this is a great game but could be so much more, hope the fps comes sooner rather than later.

Shadowma

Ya FPS would be nice but I'm talking about SLf and Crew members.
 
Exactly, and that is what they said they would have & still waiting. Would love to hire say a engineer for my Anaconda to help get the most out of the engines & shields etc. or a weapons officer to help manage power for the weapons. But I guess we will see, its just am over 50 yrs old & as a older man have learned patience but would like to play whilst I still remember what I am doing. :)

Shadowma
 
Dismiss ship from fighter (so you no longer need to stay closer than 30km from the ship, or need to worry about your ship flying into a planet's surface).

Landing gear on fighter

Option to land both ship and fighter and then deploy SRV.
 
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- Possibility to level up crews skill with credits earned from us !

it would be very interesting to let them inactive with that option and it would make sense holding them inactives Rather than dismissing them when we plan to use a ship with no fighter bay.
 
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