Ship Launched Fighters & Asteroid Mining

(disclaimer: After a couple posts in the 2.2 Beta Discussion area that haven't seemed to gain much attention, and further contemplation of how best to voice this idea that clearly would require too much work to fit into the 2.2 update, I decided to put this here.)

I believe ship launched fighters could offer a huge new interesting way to perform the activity of mining.

It would require the following things, as far as I can anticipate:
- Offer a fighter variant that can carry mining lasers (come to think of it, Torval's powerplay mining lasers that double as weapons might actually become viable for this)

- Allow ships that can carry a fighter bay (and are equipped for mining) to head into an asteroid cluster/belt, target an asteroid with an asteroid limpet, select that limpet while it's active, and order the NPC-controlled fighter to mine that asteroid (I figure that the prospecting limpet would be necessary to ensure the AI can differentiate properly between targeted asteroids vs. the hundreds of other asteroids in a given instance)

- Alternatively allow the player to fly and use the fighter to mine any rock of their choice while the NPC is ordered to stand still & use collection limpets (clearly pre-positioning the mothership before heading out in the fighter would be of high interest here)

- Duty of scooping and collection falls entirely on the mothership, no scoop or cargo racks necessary on the fighter: only purpose it need serve is to head to the targeted asteroid and blast it with its mining lasers

This would of course open up more opportunities once Multicrew comes around. ;)

Possible complications I can forsee:
- AI being difficult to program to not crash into asteroids, to not target the wrong one if multiple prospector limpets are active (the one currently selected by the player should be the only one it mines unless told otherwise by the player), to stop mining once the asteroid is depleted even if prospecting limpet(s) is still active, to have proper reactions if there's an attacker & to not continue mining actions over the priority of defending oneself from an attacker & listening to orders from the player

But beyond making sure the AI behaves...I don't think there'd be any further trouble beyond making sure mining lasers work when slapped onto a fighter? :D

I wonder if it would be worth stealing a couple screenshots and making up a mock concept art of this in action via MSPaint or somesuch...(I'll give it a go if anybody comes here and tells me they'd like that!)
 
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AI can already mine, though I do not think those routines have been worked into the Crew AI.
Will try to test when I can and bug it if not.
 
AI can already mine, though I do not think those routines have been worked into the Crew AI.
Will try to test when I can and bug it if not.

Eh? By this do you mean SLFs can mount mining lasers - and that going further, that the AI can be ordered to mine...?

Or simply just pointing out that since we can see AI miners ingame already, properly using lasers and limpets and such, that stuff is already in place? 'Cuz you'd be right ;)
 
AI can already mine, though I do not think those routines have been worked into the Crew AI.
Will try to test when I can and bug it if not.
Sit and watch an NPC mine for a while. They aren't very good at it. NPC miners use a single limpet per fragment, though they seem to have infinite number of limpets. the NPC miners without limpets are actually a little better. They drill off a fragment, quickly zoom in and scoop it and then back off and repeat.
 

Lestat

Banned
I think the only drawback would be. The Crew would be managing the bins which means you might have junk load of cargo that you have to discard.
 
I think the only drawback would be. The Crew would be managing the bins which means you might have junk load of cargo that you have to discard.

True...but with ships that have an excess of cargo and 4A refinery it's not too big a concern.

Actually you just made me think of another problem - prospector limpets! I guess you'd just have to swap back and forth between the mothership and the fighter for each asteroid? Though that's obviously no problem for Multicrew....
 
New varient utility fighters

True...but with ships that have an excess of cargo and 4A refinery it's not too big a concern.

Actually you just made me think of another problem - prospector limpets! I guess you'd just have to swap back and forth between the mothership and the fighter for each asteroid? Though that's obviously no problem for Multicrew....

Hate to necro but I like this concept. The problem would be the AI would ignore the mother-ship launched limpets, so obvious solution, put an infinite load single shot prospector controller on the mining Taipan variant(has the highest shield armor so best for asteroid fields). This would solve the problem of mining Keelbacks not having enough slots to mine and haul properly with a fighter bay loaded since tooling around with an ai controlled keelback in an asteroid field max tanking is a must. Would also make this variant good for exlorconda's since they wouldn't have to load up on those stupid limpets on their way to Sag A. Now nothing's stopping the AI pilot from launching then firing off a prospector limpet at the closest rock and blazing away with mining lasers, I guess it would be best to add orders to start mining and such, but if you add those you could add orders to the mother ship to collect rocks. AI collectors ignore resources so unless you mount collector limpets you couldn't exploit a full load of rares mats, since limpets are finite that's not an issue. This would solve another issue, missions and how many prospector limpets to bring to find that one rare resource, either you shoot off every limpet in the hold and never find it, or you end up jettisoning the extras cause you find it second try.

So new material how about a variant that acts like the collector limpet, instead of guns it has gimbel mounted harpoon gun and a 5-10 slot cargo for utility, be like a tug boat variant once the utility slot fills up you dock with the main ship to empty it out.
 
Hate to necro but I like this concept. The problem would be the AI would ignore the mother-ship launched limpets, so obvious solution, put an infinite load single shot prospector controller on the mining Taipan variant(has the highest shield armor so best for asteroid fields). This would solve the problem of mining Keelbacks not having enough slots to mine and haul properly with a fighter bay loaded since tooling around with an ai controlled keelback in an asteroid field max tanking is a must. Would also make this variant good for exlorconda's since they wouldn't have to load up on those stupid limpets on their way to Sag A. Now nothing's stopping the AI pilot from launching then firing off a prospector limpet at the closest rock and blazing away with mining lasers, I guess it would be best to add orders to start mining and such, but if you add those you could add orders to the mother ship to collect rocks. AI collectors ignore resources so unless you mount collector limpets you couldn't exploit a full load of rares mats, since limpets are finite that's not an issue. This would solve another issue, missions and how many prospector limpets to bring to find that one rare resource, either you shoot off every limpet in the hold and never find it, or you end up jettisoning the extras cause you find it second try.

So new material how about a variant that acts like the collector limpet, instead of guns it has gimbel mounted harpoon gun and a 5-10 slot cargo for utility, be like a tug boat variant once the utility slot fills up you dock with the main ship to empty it out.

Glad you like it.

I dunno if I like the sound of "infinite limpets", though. I have enough problems with the way Materials works, I'd rather have some believability here! Some sort of harpoon gun sounds kind of neat, though.
 
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