Ship launched Fighters - Quick question - Multi role ships

Im kind of surprised at some of teh ships that can launch fighters where as multi role ships like the Cobra's and Python cannot.

These are the ones that can.

Anaconda
Type 9
Federal Corvette
Imperial Cutter
Beluga
Gunship
Keelback

Can anyone give there thoughts on why the multi role ships seem to have been left out?
 
Im kind of surprised at some of teh ships that can launch fighters where as multi role ships like the Cobra's and Python cannot.

These are the ones that can.

Anaconda
Type 9
Federal Corvette
Imperial Cutter
Beluga
Gunship
Keelback

Can anyone give there thoughts on why the multi role ships seem to have been left out?

Size?
 
Im kind of surprised at some of teh ships that can launch fighters where as multi role ships like the Cobra's and Python cannot.

These are the ones that can.

Anaconda
Type 9
Federal Corvette
Imperial Cutter
Beluga
Gunship
Keelback

Can anyone give there thoughts on why the multi role ships seem to have been left out?

Many of the ones that can are large targets that need all the help they can get. Cobras have little enough spare space already.
 
Exactly. Size and the fact that the fighters are there as fighter escort. I don't see a Cobra needing fighter escort.
 
balance i guess... multirole is by definition a jack of all trades. i guess ship fighters is considered a specialist role.

besides as mentioned in the other thread just below, ships like the python would be way to OP, and ships like the cobra just not big enough

Keelback and FGS have to have some reason to exist!.
 
i guess ship fighters is considered a specialist role.
Correct.

Carriers have a lot of specialized equipment that needs to be hardwired into the ship. The ship itself is little more then a hull designed around a frame that is specifically designed to withstand fighters launching and landing. The catapults themselves are also hardwired in and cannot be easily removed without a lot of time and effort.

This also doesn't take into account the other necessary equipment for fighter maintenance and production if they're sticking to 3D printing being the lore. That itself also needs certain care. Once the fighter is printed then it needs maintenance until it's destroyed and printing another one makes sense.

The other modules are designed for ease of removal and installment. Things that don't require a specialized space dedicated to maintaining a whole other aircraft.

It's not like an SRV which just sits there and is ether lowered or raised outside combat at leisure. These fighters need to launch at combat speeds to get in the fight and the deck needs to be able to take the impact of a moving object trying to dock with another moving object. There's a lot of mass and force in there.

The ships listed are designed to have these special needs already in place for fighters. The other ships were not designed for that kind of physical force.

There's your in-game explanation.
 
Im kind of surprised at some of teh ships that can launch fighters where as multi role ships like the Cobra's and Python cannot.
Fight Hangar is 16L x 22W x 6H (big enough to fit a sidewinder and smaller fighter ships), there is no room in cobra or python to fit a hangar that big, Cobra Mk3 for example is only 7 meters high at it's tallest, there's no way to fit a 16l x 22w x 6h box into a tapered triangle that's 27m long and 7 meters high. Same with Python. It's a very flat ship.

I am surprised that the Fed Dropship doesn't have a fighter bay, if anything should have a large vehicle hangar in the back it's the Dropship.

Maybe they'll add specialized vehicle hangars, like one that's designed to fit the imperial fighter only, which would be much smaller. The imperial fighter is 3.7L x 11.25W x 2.5H while the Condor is 13.5L x 10.5W x 2.5H, for example, so specialized fighter bays for individual fighter models would be much smaller. But that'd require Fdev to actually model a fighter bay for each light fighter in the game. Not practical.

Would love an iCourier or iEagle specific hangar on the clipper though.
 
Not sure, but the ship needs to have a class 5 or 7 slot for the docking bay. Does the python have class 5? I thought it went from 4 to 6... Or is it lacking a class 4?
 
Not sure, but the ship needs to have a class 5 or 7 slot for the docking bay. Does the python have class 5? I thought it went from 4 to 6... Or is it lacking a class 4?
Python has 2x 5 bays, so does the dropship.

Keelback and Gunship do not have size 7 internal bays, and not all ships with a level 5 internal has an internal bay, and several ships with size 7 bays don't have fighters, clipper for example.

So the limiting factor seems to be "does the ship have hangar does on it somewhere".
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I am surprised that the Fed Dropship doesn't have a fighter bay, if anything should have a large vehicle hangar in the back it's the Dropship.

Dunno, it's more of an orbit-to-surface delivery platform for grunts, so I'd rather see extra passenger-oriented options (maybe, someday) than a fighter bay. The SRV hangar can do the job the day we get heavier ground vehicles.
 
I still can't get over the fact that the Clipper can't carry fighters.

What the hell is that large hatch in the back for?
 
I still can't get over the fact that the Clipper can't carry fighters.

What the hell is that large hatch in the back for?

Large ornate diplomatic processions in which the owner can flaunt all their golden camels, white monkeys, 72 virgin daughters, and the galaxy's biggest chunk of uncut amaythist.

It's counterpart the Dropship can't carry fighters ether so the Clipper is in good company. The Dropship simply drops all those Marines to invade bug planets.

starship-troopers.jpg
 
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