Ship loadouts and increased module storage

Please add ship loadout feature. Each ship should have at least 3 loadout slots, but could have more.
Way it should work, is that when you have modules in storage, in same station or fleet carrier, then you can simply select any loadout you want and all the modules and weapons will automatically be equipped. If you're missing something or have different mod on it, then you will get a warning and get a choice: Replace it -- Don't equip it -- Buy identical (if station has one) -- Buy replacement (whatever station has to offer)

For this to work properly, module storage needs to be increased to at least 1000. What sense does it make, that you can store 40 ships in each station or carrier, but you can only store 200 modules globally? That doesn't make sense.
Fleet carriers alone should be able to store at least 1000 modules or maybe make it so that each module takes certain amount of space.
It doesn't make sense that a small shield booster takes as much space as a HUGE weapon to store.

I don't know what logic is put behind it, but I find it extremely frustrating having to swap ships and moving modules from ship to ship, it's literally waste of time and causes player abandonment. Please re-think this system and make it more user-friendly.

With ship loadouts, you can then store all the modules in your carrier or station and easily switch between loadouts without having to switch ships like 100 times just to remove modules and re-equip them .. because you only have space for 200 modules globally ..
Ship loadout should also save paintjobs and cockpit items.
So once you have made a ship build that you like, you can hit that SAVE button and don't have to worry about losing the loadout you like, because you can always load it.

If you have ships in same station or carrier that have parts for your loadout, you'd also get an option "Take necessary parts from selected ships" and then you have option to select ship/s to strip from parts and put them on your current one.

Hope you consider this amazing idea, because it would surely make players a lot happier! Perhaps give 3 loadout slots per ship and 4+ are unlockable with ARX. Thanks.

EDIT: at very least make it possible to install / remove parts from ships without having to switch to them. It's just big waste of time having to switch into a ship just so that you can remove something. In the ship management screen, just add "EDIT" option that lets you remove and install parts (only from current module storage, you can't buy new ones or engineer them, just take them off, replace or put them on).
 
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I think every module switch action should cost credits. Just think about it - you order to replace a huge thrusters on your Cutter ans someone has to do it for free. Nonsense. Let NPC do it for money or go and do it yourself.
 
Id rather just build 3 different ships 🤷‍♂️
Absolutely.

The OPs idea sounds good on surface but would be constant pain in the butt. Ships with missing modules would be a constant problem, because some other ship equipped it, or because its at some other stn. Or because it fundamentally changed with engineering. Having to examine why my ship isn't properly equipped every time I switch ships sounds awful.

When I jump in a ship I built a year ago I want it to just 'work'. I don't want to have to revisit all my choices all over again.

The only way I could see the OP's idea working without constant complaints is if every cmdr was forced to keep their stuff in one(1) home location where all their inventory and ships are kept. Or modules are magically accessible wherever the cmdr happens to be.


Edit:
The OP also forgot about FireGroups. Sure the Firegroup for each loadout could be saved, probably not a big problem. Except every time a module is missing and fixed the firegroup needs to be revisited again.
 
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TBH, i like it better like it is now.
The ship feels more like a ship - it that makes any sense.

And if the needs be i will build another ship.
Basically for each role i have a ship. If i need a Robigo runner, i build one, if i need a medium pad cargo runner i build one.
Hence me ending up with 3 Pythons, 2 Cutters, 1 T9, 2 Kraits, 1 Clipper, a dedicated EDO small pad runner, etc

I simply dont swap modules around
 
I simply dont swap modules around
Particularly core modules. From a quasi-realistic RP POV it doesn't make sense to be swapping out the hull armor, power plant and thrusters for temporary repurposing the ship. If a cmdr is swapping out the core stuff might as well build another ship.

For more general purpose ships I often swap out optional modules like cargo racks. Mining ships I might change the specific hardpoints, etc.
 
How do they put this behind EDO pay wall.... hum how could they do it
Is the extra storage only at planet bases only...

The retro fitting ship load out Robots could be EDO bases only As you unlock EDO enginmeers they give you more storage and more load out slots ...
shareholders were allready told only EDO DLC gets new features...
So you land on thin atmos planet large base and you get 512 storage and up to 16 load out you set to pick from per ship class...

The walkies DLC has load out for the guns...
The GUI could be a modification from that but for ships...
 
Id rather just build 3 different ships 🤷‍♂️

O7
and how do you fit more than 40 ships on carrier? I already have 32 ships, adding any more just to store modules or different versions is waste...

Also why would I want to waste time and effort on GRINDING days and months for engineering materials just so that I can build another ship which is slightly different? .. if I could just use the modules and weapons from other ships?

This makes 0 sense. maybe you like to waste your time being ineffective and slow, but I don't. I'm all about performance and effectiveness. I optimize things and make most use of what I have. I always think "is this the most effective way of doing things?" ... but you must be thinking "is this the slowest and most ineffective way? or can i possibly be even slower and waste more time"

Maybe you should buy 100 different phones, so that you don't have to carry one on you, instead you just leave them in places where you go. one in living room, one in bedroom, one in kitchen, one in toilet, one in car, one on stairs, on near door, one under window, one at work, one in mailbox ... because it sure sounds like this is what you're doing.

or why not just buy 100 different computers, so that you can have different programs open in them. one computer has browser, one has game, one has news channel, one has clock, one has movie, one has music ...

you starting to understand how useless your logic is? Why would I want to build 3 ships, wasting time and resources, if you could just have loadouts :/ .. just makes 0 sense to intelligent person.

I think every module switch action should cost credits. Just think about it - you order to replace a huge thrusters on your Cutter ans someone has to do it for free. Nonsense. Let NPC do it for money or go and do it yourself.
I wouldn't mind mechanics where you can walk around and replace modules yourself, I'd like that .. but at current state we can't even walk around in the ship, so loadouts would be better and more effective.
It would be really immersive and cool if there would be tools, such as cranes and forklifts, that you can drive and operate to replace modules on your ships, but that's never going to happen .. it would require modular ship models, which requires probably years of work .. still would be amazing.
 
Also why would I want to waste time and effort on GRINDING days and months for engineering materials just so that I can build another ship which is slightly different? .. if I could just use the modules and weapons from other ships?
If the issue is you want ships with slight differences... there is no need to build an entirely new ship. It is not tough is to swap out a module.

Obviously you can also completely strip down a ship to repurpose for a new ship. Or you can build a new ship.

If the issue is you want one master set of modules that can be swapped between your 32 ships... I don't agree that fits well with the overall concept of the game.
 
How do they put this behind EDO pay wall.... hum how could they do it
Is the extra storage only at planet bases only...

The retro fitting ship load out Robots could be EDO bases only As you unlock EDO enginmeers they give you more storage and more load out slots ...
shareholders were allready told only EDO DLC gets new features...
So you land on thin atmos planet large base and you get 512 storage and up to 16 load out you set to pick from per ship class...

The walkies DLC has load out for the guns...
The GUI could be a modification from that but for ships...
Sure it would work but...
This would require uninstalling modules from a ship to equip it in another ship...
Since you can have only one active ship, this should be no problem.

But what happens if the ship(s) currently equipped with one or more modules that are needed are in colonia (and you are in the bubble) ?
You wait 3 days ?

Speaking for myself only, all my ships are equipped/engineered for one (rarely two) dedicated purpose(s).
It's easier to maintain and you can switch ships very quickly.
 
and how do you fit more than 40 ships on carrier? I already have 32 ships, adding any more just to store modules or different versions is waste...
I dont need more than 40 ships on a carrier, i leave the rest in a port
maybe you like to waste your time being ineffective and slow
LMAO 50+ fully engineered ships and a completely full materials inventory and ive been here only since 2021, ineffective i am not Sir :ROFLMAO:
Maybe you should buy 100 different phones, so that you don't have to carry one on you, instead you just leave them in places where you go. one in living room, one in bedroom, one in kitchen, one in toilet, one in car, one on stairs, on near door, one under window, one at work, one in mailbox ... because it sure sounds like this is what you're doing.

or why not just buy 100 different computers, so that you can have different programs open in them. one computer has browser, one has game, one has news channel, one has clock, one has movie, one has music ...

you starting to understand how useless your logic is? Why would I want to build 3 ships, wasting time and resources, if you could just have loadouts :/ .. just makes 0 sense to intelligent person.
Steady on old chap you'll blow a gasket.

Let me explain, a jack of all trades ship is fine but no where near as good as one specifically designed for a certain task, i outfit and engineer my ships for a specific role, one they are very good at.
Lets see how good just one ship chassis would be, do you build in military grade armor and make it useless as an explorer? or lightweight everything and see it fall apart when a Cobra breaths on it?

Now how useless is my logic?

O7
 
I would love to be able to swap modules and such from ship to ship without going through swapping your active ship. more module storage, yes. For those who want to RP then simply... don't use the feature. These are solid quality of life suggestions from OP. Some people like a particular ship and don't want to outfit two, that is fair. I use a cutter for trading and CZs. I'm not rengineering another one. Pre set loadouts are also a great idea. Anything to save time in effort in this game. Even if load outs are FC only because you quite literally pay the crew.

There are no downsides to these types of suggestions so the amount of push back in this sub forum as a whole that boils down to "Just do it the hard way??" is mind boggling. This game isn't a simulator; it has sim elements but its very basic. Not everything has to be a struggle. We got material traders because a need was identified and a solution was made. I agree on the pain point OP identified and find the proposed solution agreeable.
 
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At the very least, I need more storage space.
200 is really not enough to store the various modules I have collected and modified.
And now I need to buy some ships that I don't use, just to store modules.
 
At the very least, I need more storage space.
200 is really not enough to store the various modules I have collected and modified.
And now I need to buy some ships that I don't use, just to store modules.

Modules limit were increased from 120 to 200 and this is a global limit
You are limited to 40 ships per shipyard (so technically there is no global limit, you can have hundreds of ships)

Where is the problem with buying ships as module storage? (Type-10 makes a great module storage ship, same goes for AspX or Anaconda)
Because i dont really think they will increase the module storage again.


For this to work properly, module storage needs to be increased to at least 1000. What sense does it make, that you can store 40 ships in each station or carrier, but you can only store 200 modules globally? That doesn't make sense.

From a gameplay perspective it probably doesnt make sense, so it's probably related to how they store/deal with this value at database level

I would love to be able to swap modules and such from ship to ship without going through swapping your active ship. more module storage, yes. For those who want to RP then simply... don't use the feature.

Interacting with your ship is part of the simulation, immersion, rp - whatever you like to call it.


All the changes in the OP will turn the outfitting into arcade.
 
Where is the problem with buying ships as module storage? (Type-10 makes a great module storage ship, same goes for AspX or Anaconda)
Because i dont really think they will increase the module storage again.

Because you can't put a A3 FSD in.
Same for the most of the base modules (for me, the main reason why I try to stick to Class 5 FSD Ships.
Everyone has her/his (+1 to "gendern") own goal in the game. For me: I want max Jump Range for every ship, don't know why, I don't care, I just want it.

The system is inconsistent in itself...

Out in the dark with the FC, I want to get the A5 FSD out of my ASP to install it in my Krait (or whatever). Do it, click "ok" and there you have it: You just made a Class 5E FSD out of nothing, but you can't buy a new module from a galaxy wide "Amazon", in the year 3308. And the fact, that you can move your ships AND modules to other locations is proof enough, that Galaxy Wide Amazon would work.

You can have 1 (ONE) Flight Suite, but 1+n Artemis, Dominator and Maverick.
But as far as I can see it, you can assign ONE Weapons to n suits (maybe I have so many weapons, that I just use other versions....).

Sorry for beeing a bit Off Topic to make my point ;)

Nevertheless, loadout feature for ships? Yes, please!
 
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