Please add ship loadout feature. Each ship should have at least 3 loadout slots, but could have more.
Way it should work, is that when you have modules in storage, in same station or fleet carrier, then you can simply select any loadout you want and all the modules and weapons will automatically be equipped. If you're missing something or have different mod on it, then you will get a warning and get a choice: Replace it -- Don't equip it -- Buy identical (if station has one) -- Buy replacement (whatever station has to offer)
For this to work properly, module storage needs to be increased to at least 1000. What sense does it make, that you can store 40 ships in each station or carrier, but you can only store 200 modules globally? That doesn't make sense.
Fleet carriers alone should be able to store at least 1000 modules or maybe make it so that each module takes certain amount of space.
It doesn't make sense that a small shield booster takes as much space as a HUGE weapon to store.
I don't know what logic is put behind it, but I find it extremely frustrating having to swap ships and moving modules from ship to ship, it's literally waste of time and causes player abandonment. Please re-think this system and make it more user-friendly.
With ship loadouts, you can then store all the modules in your carrier or station and easily switch between loadouts without having to switch ships like 100 times just to remove modules and re-equip them .. because you only have space for 200 modules globally ..
Ship loadout should also save paintjobs and cockpit items.
So once you have made a ship build that you like, you can hit that SAVE button and don't have to worry about losing the loadout you like, because you can always load it.
If you have ships in same station or carrier that have parts for your loadout, you'd also get an option "Take necessary parts from selected ships" and then you have option to select ship/s to strip from parts and put them on your current one.
Hope you consider this amazing idea, because it would surely make players a lot happier! Perhaps give 3 loadout slots per ship and 4+ are unlockable with ARX. Thanks.
EDIT: at very least make it possible to install / remove parts from ships without having to switch to them. It's just big waste of time having to switch into a ship just so that you can remove something. In the ship management screen, just add "EDIT" option that lets you remove and install parts (only from current module storage, you can't buy new ones or engineer them, just take them off, replace or put them on).
Way it should work, is that when you have modules in storage, in same station or fleet carrier, then you can simply select any loadout you want and all the modules and weapons will automatically be equipped. If you're missing something or have different mod on it, then you will get a warning and get a choice: Replace it -- Don't equip it -- Buy identical (if station has one) -- Buy replacement (whatever station has to offer)
For this to work properly, module storage needs to be increased to at least 1000. What sense does it make, that you can store 40 ships in each station or carrier, but you can only store 200 modules globally? That doesn't make sense.
Fleet carriers alone should be able to store at least 1000 modules or maybe make it so that each module takes certain amount of space.
It doesn't make sense that a small shield booster takes as much space as a HUGE weapon to store.
I don't know what logic is put behind it, but I find it extremely frustrating having to swap ships and moving modules from ship to ship, it's literally waste of time and causes player abandonment. Please re-think this system and make it more user-friendly.
With ship loadouts, you can then store all the modules in your carrier or station and easily switch between loadouts without having to switch ships like 100 times just to remove modules and re-equip them .. because you only have space for 200 modules globally ..
Ship loadout should also save paintjobs and cockpit items.
So once you have made a ship build that you like, you can hit that SAVE button and don't have to worry about losing the loadout you like, because you can always load it.
If you have ships in same station or carrier that have parts for your loadout, you'd also get an option "Take necessary parts from selected ships" and then you have option to select ship/s to strip from parts and put them on your current one.
Hope you consider this amazing idea, because it would surely make players a lot happier! Perhaps give 3 loadout slots per ship and 4+ are unlockable with ARX. Thanks.
EDIT: at very least make it possible to install / remove parts from ships without having to switch to them. It's just big waste of time having to switch into a ship just so that you can remove something. In the ship management screen, just add "EDIT" option that lets you remove and install parts (only from current module storage, you can't buy new ones or engineer them, just take them off, replace or put them on).
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