Ship loss feels so meaningless

If ships have a history, you'd be more disheartened if you'd lose it.

Ship's history could include:
Age (bought in y-m-d)
Money spent on upgrades/repairs
Kills
Missions completed
Lightyears travelled
Data collected
Tons of goods delivered
Etc.

Good idea Zig but don't get me started on this topic - During the ship ownership discussion with FD I suggested we have inception dates on ships and that we be allwoed to trade them between people. Could have started up "Dodgy Daves Space Imporium" for 2nd hand ships and begun a private collection of ships with early creation dates ... Antique collector of sorts .. but no - FD couldn't / wouldn't / didn't want to / cries into a hankie / reaches for his meds / passes out.
 
Came to this thread too late to read through a dozen pages, so aplogies if this has already be discussed...

The loss of a ship could have more impact following Engineers, if insurance only provided a replacement with the "stock" components, and not any modifications or enhancements obtained through advanced engineering.
 
If ships have a history, you'd be more disheartened if you'd lose it.

Ship's history could include:
Age (bought in y-m-d)
Money spent on upgrades/repairs
Kills
Missions completed
Lightyears travelled
Data collected
Tons of goods delivered
Etc.
This would be nice if just displayed when you actually do lose it - wouldn't need to see it before so much, you already have your stats but on ship loss would be kinda sad. (in a good way)
 

Deleted member 38366

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IMHO it's a three-edged sword...

1) Wealth of Player

For a Billionaire, losing a Ship and clicking the Rebuy Button indeed is merely an annoyance. Not the majority I presume.

For someone who barely owns enough for a Rebuy, a full Cargo load plus a little something (still on the path of upgrading the only Ship with the incoming profits)... whole different story.
Then it's a major event, can easily be a game-changer. Many Players likely operate within this regime.

2) PvP-style players vs. non-PvP oriented (or Role Players)

For a PvP-oriented Player, even multiple rebuys are part of the Game and certainly "business as usual". They're the occasional price tag for the fun. With a little proper planning and experience, it's simply a mouse-click.

For most non PvP-oriented Players, the Insurance Screen is likely the "worst case scenario".
Essentially : two identical events - but two drastically different perceptions result from it

3) Static Insurance policies

Regardless of Playstyle (intentional suicides, destruction derbies just for fun, conventional PvP or a completely undesired loss that did hurt)... the Insurance policy is entirely unaffected.
I'd reckon an initially slow but accelerating curve towards higher premiums after repeated Ship losses might change that.

i.e. Want to throw Ship after Ship away just for fun or to harass others (Station Rammers?) - see your Insurance Premiums begin to move up, eventually (after xx lost Ships within a short time) denying any meaningful coverage.
Naturally would have to come with a cooldown, thus normalizing back to standard coverage i.e. within a week or two just to give an example.

It wouldn't affect that poor Trader that got shot once or twice a month much (if any), PvP-oriented Players would have to take it into careful consideration after some time... Players that essentially just use their Ships as "throwaway toys" would soon have to make a very important call on whether to continue that practice or let it cooldown to get back desired coverage when they're back in their "real Ships".

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Optionally, I think the Game keeping track of the losses might also benefit for various purposes.
It could serve to help decide whether a CMDR just made some honest mistakes/ran out of luck - or such a CMDR intentionally threw away the Ships for illogical or nefarious :D purposes.
Such knowledge the Game could use in other places (who's most likely the guilty party after a bad collision) or simply built an internal "Notorious" Ranking that could be used i.e. for Reputation purposes (Mission System, Engineers etc.).
 
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Optionally, I think the Game keeping track of the losses might also benefit for various purposes.
It could serve to help decide whether a CMDR just made some honest mistakes/ran out of luck - or such a CMDR intentionally threw away the Ships for illogical or nefarious :D purposes.
Such knowledge the Game could use in other places (who's most likely the guilty party after a bad collision) or simply built an internal "Notorious" Ranking that could be used i.e. for Reputation purposes (Mission System, Engineers etc.).

Mentioned similar earlier in the thread - an insurance model based around deaths. The more you die (within a time frame) the less they pay out towards your new ship.
 
If ships have a history, you'd be more disheartened if you'd lose it.

Ship's history could include:
Age (bought in y-m-d)
Money spent on upgrades/repairs
Kills
Missions completed
Lightyears travelled
Data collected
Tons of goods delivered
Etc.

Awesome idea. Have a wee bit rep. :) If we could personalise our ships, this by definition would make it more "precious" to us IMO. Something like only being able to do stuff to your type of ship once, ie: name, paint job etc.

Mick.
 
Liking the idea that a ship becomes marginally better with age, because the pilot is constantly tinkering with the modules to improve the interaction off them.

This would also "solve" the "problem" that modules can be interchanged without penalty, since when you retool your ship, you could loose those bonuses.
 
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