Ship maneuverability nerf?

Hello Cmdr's I am looking for some confirmation that I'm not the only person seeing this.
My python went from 6 pips to 2, viper mk4 from 4 to 3 ( if true it does not deserve this cruel fate), viper mk3 from 6 to 4 and oddly so the FDS went from 2 to 3.
Can anyone else confirm they are seeing this in the ship purchase/selection screen as I don't remember seeing anything like this when I read the patch notes.
 
Consider the possibility that the ship's maneuverability has not changed but the method for *rating* that maneuverability may have changed. The ratings info has always been misleading and bordering on useless - maybe now they've changed it to more accurately reflect the ship's actual handling? I'd suggest flying some of the ships and see if they handle any differently from before.
 
Hello Cmdr's I am looking for some confirmation that I'm not the only person seeing this.
My python went from 6 pips to 2, viper mk4 from 4 to 3 ( if true it does not deserve this cruel fate), viper mk3 from 6 to 4 and oddly so the FDS went from 2 to 3.
Can anyone else confirm they are seeing this in the ship purchase/selection screen as I don't remember seeing anything like this when I read the patch notes.

I think they just updated the store display to more accurately represent what you're getting. The ships themselves are unchanged.
 
It's a scale change. I asked the same thing in beta, and we hunted down the answer. (Said answer was that no, a nerd hadn't happened.)
 
Glad to see the in-game stats better reflect the actual maneuverability. All those changes in the OP match my own experiences pretty well.
 
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